Stardust Overdrive - Spoiler
SOVR-EN000 Koa’ki Meiru Beetle
EARTH/Insect - Effect/4/1900/1500
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.
Super Rare
SOVR-EN001 Majestic Dragon
LIGHT/Dragon - Tuner/1/0/0
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.
Super Rare
SOVR-EN002 Stardust Xiaolong
LIGHT/Dragon - Effect/1/100/100
When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
Rare
SOVR-EN003 Max Warrior
WIND/Warrior - Effect/4/1800/800
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step on ly. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
Super Rare
SOVR-EN004 Quickdraw Synchron
WIND/Machine - Tuner/5/700/1400
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
SOVR-EN005 Level Eater
DARK/Insect - Effect/1/600/0
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
SOVR-EN006 Zero Gardna
EARTH/Warrior - Effect/4/0/0
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
Rare
SOVR-EN007 Regulus
LIGHT/Beast - Effect/4/1700/1000
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
SOVR-EN008 Infernity Necromancer
DARK/Fiend - Effect/3/0/2000
When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
SOVR-EN009 Fortune Lady Wind
WIND/Spellcaster - Effect/3/?/?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Rare
SOVR-EN010 Fortune Lady Water
WATER/Spellcaster - Effect/4/?/?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
Rare
SOVR-EN011 Fortune Lady Dark
DARK/Spellcaster - Effect/5/?/?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Rare
SOVR-EN012 Fortune Lady Earth
EARTH/Spellcaster - Effect/6/?/?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Rare
SOVR-EN013 Solitaire Magician
LIGHT/Spellcaster - Effect/4/1600/1300
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
SOVR-EN014 Catoblepas and the Witch of Fate
EARTH/Spellcaster - Effect/4/1800/0
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Rare
SOVR-EN015 Dark Spider
DARK/Insect - Effect/1/0/0
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
SOVR-EN016 Ground Spider
EARTH/Insect - Effect/4/0/1500
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
SOVR-EN017 Relinquished Spider
EARTH/Insect - Effect/2/300/500
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
SOVR-EN018 Spyder Spider
EARTH/Insect - Effect/4/1500/1000
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
SOVR-EN019 Mother Spider
DARK/Insect - Effect/6/2300/1200
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. Rare
SOVR-EN020 Reptilianne Gorgon
DARK/Reptile - Effect/3/1400/1400
If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.
SOVR-EN021 Reptilianne Medusa
DARK/Reptile - Effect/6/2200/800
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
SOVR-EN022 Reptilianne Scylla
DARK/Reptile - Effect/4/1800/1200
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
SOVR-EN023 Reptilianne Viper
DARK/Reptile - Tuner/2/0/0
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
SOVR-EN024 Earthbound Immortal Ccarayhua
DARK/Reptile - Effect/10/2800/1800
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
Ultra Rare/Ultimate Rare
SOVR-EN025 Earthbound Immortal Uru
DARK/Insect - Effect/10/3000/3000
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
Ultra Rare/Ultimate Rare
SOVR-EN026 Earthbound Immortal Wiraqocha Rasca
DARK/Winged-Beast - Effect/10/100/100
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.
Ultra Rare/Ultimate Rare
SOVR-EN027 Koa'ki Meiru Sea Panther
WATER/Sea-Serpent/4/1900/1200During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
SOVR-EN028 Koa'ki Meiru Rooklord
EARTH/Warrior - Effect/7/2800/2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
Super Rare
SOVR-EN029 Tuned Magician
WIND/Spellcaster - Gemini/4/1800/1600
SOVR-EN030 Crusader of Endymion
LIGHT/Spellcaster - Gemini/4/1900/1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. The effect to increase this card’s ATK is resolved only if you place a Spell Counter.
Ultra Rare
SOVR-EN031 Woodland Archer
EARTH/Beast-Warrior - Effect/3/1400/1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
SOVR-EN032 Knight of the Red Lotus
FIRE/Warrior - Effect/6/2100/1800
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
Super Rare
SOVR-EN033 Energy Bravery
LIGHT/Warrior - Effect/4/1700/1200
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
SOVR-EN034 Swap Frog
WATER/Aqua - Effect/2/1000/500
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.
SOVR-EN035 Lord British Space Fighter
LIGHT/Machine - Effect/4/1200/800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ●You can attack once again in a row. ●Select and destroy 1 Set card on the field. ●Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200). This effect activates at the end of the Damage Step.
Rare
SOVR-EN036 Oshaleon
WATER/Reptile - Effect/3/1400/800
SOVR-EN037 Djinn Releaser of Rituals
DARK/Fiend - Effect/3/1200/2000
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
Rare
SOVR-EN038 Djinn Presider of Rituals
DARK/Fiend - Effect/4/1800/1400
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Rare
SOVR-EN039 Divine Grace - Northwemko
LIGHT/Spellcaster - Ritual - Effect/7/2900/1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Ultra Rare
SOVR-EN040 Majestic Star Dragon
WIND/Dragon - Synchro - Effect/10/3800/3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
Ultra Rare/Ultimate Rare/Ghost Rare
SOVR-EN041 Blackwing — Silverwind the Ascendant
DARK/Winged-Beast - Synchro - Effect/8/2800/2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.
Ultra Rare/Ultimate Rare
SOVR-EN042 Reptilianne Hydra
DARK/Reptile - Synchro - Effect/6/2100/1500
1 "Reptilianne" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.
Super Rare
SOVR-EN043 Black Brutdrago
FIRE/Dragon - Synchro - Effect/8/3000/2600
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
Super Rare
SOVR-EN044 Explosive Magician
LIGHT/Spellcaster - Synchro - Effect/6/2500/1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.
Ultra Rare/Ultimate Rare
SOVR-EN045 Spider Web
Field Spell Card
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
SOVR-EN046 Earthbound Whirlwind
Normal Spell Card
Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.
Super Rare
SOVR-EN047 Savage Colosseum
Field Spell Card
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
SOVR-EN048 Attack Pheromones
Continuous Spell Card
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
SOVR-EN049 Molting Escape
Equip Spell Card
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
SOVR-EN050 Reptilianne Spawns
Normal Spell Card
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
SOVR-EN051 Fortune's Future
Normal Spell Card
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
Super Rare
SOVR-EN052 Time Passage Quick-Play
Spell Card
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
SOVR-EN053 Iron Core Armor
Equip Spell Card
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
SOVR-EN054 Herculean Power
Continuous Spell Card
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
SOVR-EN055 Gemini Spark
Quick-Play Spell Card
Tribute 1 face-up Level 4 Gemini monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.
SOVR-EN056 Ritual of Grace Ritual
Spell Card
This card is used to Ritual Summon "Divine Grace -Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
SOVR-EN057 Preparation of Rites
Normal Spell Card
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
Super Rare
SOVR-EN058 Moray of Greed
Normal Spell Card
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
SOVR-EN059 Spiritual Forest
Continuous Spell Card
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
SOVR-EN060 Raging Mad Plants
Quick-Play Spell Card
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.
Rare
SOVR-EN061 Insect Neglect
Continuous Spell Card
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.
SOVR-EN062 Faustian Bargain
Normal Spell Card
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.
SOVR-EN063 Slip Summon
Normal Trap Card
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
SOVR-EN064 Synchro Barrier
Normal Trap Card
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
SOVR-EN065 Enlightenment
Normal Trap Card
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
SOVR-EN066 Bending Destiny Counter
Trap Card
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
SOVR-EN067 Inherited Fortune
Normal Trap Card
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
Rare
SOVR-EN068 Spider Egg
Normal Trap Card
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF100) in Attack Position.
SOVR-EN069 Wolf in Sheep’s Clothing
Normal Trap Card
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
SOVR-EN070 Eartbound Wave
Counter Trap Card
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.
SOVR-EN071 Roar of the Earthbound
Continuous Trap Card
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.
SOVR-EN072 Limit Impulse
Normal Trap Card
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
SOVR-EN073 Infernity Force
Normal Trap Card
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
SOVR-EN074 Nega-Ton Corepanel
Counter Trap Card
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
Rare
SOVR-EN075 Gemini Counter
Counter Trap Card
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
SOVR-EN076 Gemini Booster
Normal Trap Card
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
SOVR-EN077 Ritual Buster
Normal Trap Card
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
SOVR-EN078 Stygian Surge
Continuous Trap Card
Reduce the Levels of all face-up monsters your opponent controls by 1.
SOVR-EN079 Seal of Wickedness
Continuous Trap Card
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Super Rare
SOVR-EN080 Appointer of the Red Lotus
Normal Trap Card
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.
SOVR-EN081 Koa’ki Meiru Maximus
WIND/Dragon - Effect/8/3000/1500
This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 1 "Iron Core of Koa'ki Meiru" from you hand. During each of your End Phase, destroy this card except if you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 Card controlled by your opponent.
Ultra Rare
SOVR-EN082 Shire, Lightsworn Spirit
LIGHT/Fairy - Effect/3/400/1400
This card gains 300 ATK for each different "Lightsworn" Monster Card in the Graveyard. During your end phase, send the top 2 cards from your Deck to the Graveyard.
Super Rare
SOVR-EN083 Rinyan, Lightsworn Rogue
LIGHT/Beast - Effect/2/100/100
FLIP: Send 1 "Lightsworn" Monster Card from your Graveyard to your Deck and draw 1 Card.
Rare
SOVR-EN084 Yellow Baboon, Archer of the Forest
EARTH/Beast - Effect/7/2600/1800
When a Beast-Type monster you control is destroyed by battle and send to the Graveyard, by removing from play 2 Beast-Type monster from your Graveyard you can Special Summon this card.
Ultra Rare
SOVR-EN085 Gemini Scorpion
EARTH/Warrior - Effect/4/1600/400
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
Rare
SOVR-EN086 Metabo - Shark
WATER/Fish - Effect/4/1800/500
When this card is Normal Summoned, you can return 2 Fish-type monsters from your Graveyard to your Deck.
Super Rare
SOVR-EN087 Earthbound Revival
Normal Spell Card
Discard 1 card. Select 1 "Eearthbound Immortal" monster and 1 Field Spell Card in you Graveyard, and add them to your hand.
Rare
SOVR-EN088 Reptilianne Poison
Normal Spell Card
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
Rare
SOVR-EN089 Gateway of the Six
Continuous Spell Card
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" mosnter from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
Super Rare
SOVR-EN090 Dark Rabbit
DARK/Beast/4/1100/1500
Normal Monster
Rare
SOVR-EN091 Shine Palace
Equip Spell Card
Equip only to a LIGHT monster. It gains 700 ATK.
Rare
SOVR-EN092 Dark Simorgh
DARK/Winged-Beast - Effect/7/2700/1000
While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
Secret Rare
SOVR-EN093 Victoria
LIGHT/Fairy - Effect/4/1800/1500
Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. Secret Rare
SOVR-EN094 Ice Queen
WATER/Spellcaster - Effect/8/2900/2100
This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand. Secret Rare
SOVR-EN095 Shutendoji
EARTH/Zombie - Effect/4/1500/800
Once per turn, you can activate 1 of these effects.● Remove from play 2 Zombie-Type monsters in your Graveyard to draw 1 card.● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
Secret Rare
SOVR-EN096 Archlord Kristya
LIGHT/Fairy - Effect/8/2800/2300
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.
Secret Rare
SOVR-EN097 Guardian Eatos
WIND/Fairy - Effect/8/2500/2000
If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.
Secret Rare
SOVR-EN098 Clear Vice Dragon
DARK/Dragon - Effect/8/?/0
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes double the ATK of the attack target during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
Secret Rare
SOVR-EN099 Clear World
Field Spell Card
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card. ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.
Secret Rare
Silverwind the Ascendant y Dark Simorgh ! tenog que conseguirlos !! para mi coleccion de blackwings.Ya estaba ancioso de que saliera esta nueva expansion.Aunque espero con MUCHIIIIIIIIIIIIIIIIIIISIMAS ansias saber del "The Shining Darknes" =D.Saludos, Marcos.
ResponderBorrarme parece que konami quiere darle un poco de poder a los insectos y creo que lo conseguiran con ese proyecto de mazo spider, no creo que solo sea relleno puesto a que han salido bastantes insectos recientemente, al igual que en el video juego nuevo, si no recuerdo mal, y el mazo si le meten algo de soporte puede ser bastante curioso eso de hacer efectos con los monstruos en defensa del otro
ResponderBorrarTengo dudas de como funciona un deck CLEAR WORD, si alguien del blog tiene un list o alguna idea de como armar uno, me salio un clear word y consegui otros dos en el torneo de presentaciond el buster, tengo muchas ganas de jugar con nuevas tematicas.
ResponderBorrargracias a todos por la ayuda.
Bueno pues Marlon, el chsite de los Clear World se trata de no tener monstruos en el campo, de esta manera no recibiras los efectos negativos de esta carta, en cambio tu oponente si lo hara, creo que este deck se deberia jugar con puras magias y trampas, de ahi monstruos con mucha defensa o que no mueran por batalla (de preferencia dark: defender, reaper, marshmallon.
ResponderBorrarTambien para que esos 500 puntos no te afecte se podria jugar con Solemn Wishes.
Y finalmente creo que se deberia buscar que el oponente se llene de monstruos, de esta manera recibira un monton de efectos negativos (el de agua y fuego son los mejores)
Saludos.
La verdad que yo cuando vi Yu-gi-oh! Gx quiera un mazo clear world, pero es una pena por que solo sacaron de mosntruos al Clear Vice dragon. Tal vez si sepodria jugar como dice Christian, haciendo que el oponente se llenede monstruos, quiza se podrian hacer con tokens tipo de plantas y de otro tipo que invoque al campo oponente tokens.Habria que ver especificamente que nos conviene invocarle al oponente (me refiero al atributo) y de ahi buscar cartasque incoquen tokens de ese tipo.Tambien quiza se podria hacer un mazo burning con Lava Golem, ya que le hace 1000 por efecto del Lava Golem mas 1000 mas en la end por el Clear World.Tal vez con esta carta tal vez se pueda hacer un buen deck de Fuego Burning Lock.Osea con las cartas de fuego originales: Solar flare dragon (aunque ahi nosotros recibiriamon 1000 de daño, pero si lo ahcemos con la combinacion que dije antes, el oponente perdera 2500 puntos mientras que nosotros 1000).Y todo esto mas un Dark Room of Nightmare podriamos hacerle 3400 puntos de daño (osea terminamos nuestro turno le pasan 800, empieza y en su stand by pierde 1300, termina y pierde otros 1300), con 2 turnos asi se tendrain 6800 puntos asi que con algun ataque odaño mas por alguna carta podriamos ganar.
ResponderBorrarNo se yo quiza despues pruebe un mazo asi y les cuento.Saludos, Marcos.