jueves, 20 de agosto de 2009

Ancient Prophecy Spoiler

Hola a todos, aunque un poco atrasado la informacion aqui esta el Spoiler Final de Ancient Prophecy, el quinto booster de la serie Yugioh 5D´s, la cual realmente traen cartas realmente poderosas que incrementaran el poder de muchos decks (en especial Earthbound, Blackwings, X-Saber y Koa´Ki Meiru), pues bien aqui esta el Spoiler de este booster.


ANPR-EN000 XX-Saber Gardestrike
EARTH/Beast-Warrior - Effect/5/2100/1400
If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
Secret Rare
ANPR-EN001 Kuribon
LIGHT/Fairy - Effect/1/300/200
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
Rare
ANPR-EN002 Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
ANPR-EN003 Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
ANPR-EN004 Blackwing - Mistral the Silver Shield
DARK/Winged-Beast - Tuner/2/100/1800
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0.
ANPR-EN005 Blackwing - Vayu the Emblem of Honor
DARK/Winged-Beast - Tuner/1/800/0
IF this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
Ultra Rare/Ultimate Rare
ANPR-EN006 Blackwing - Fane the Steel Chain
DARK/Winged-Beast - Effect/2/500/800
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts battle damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
ANPR-EN007 Morphtronic Magnen Bar
EARTH/Thunder - Effect/1/100/100
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.●While in Defense Position: Monsters you control cannot attack.
ANPR-EN008 Jester Lord
DARK/Spellcaster - Effect/1/0/0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
Rare
ANPR-EN009 Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit.”
Super Rare
ANPR-EN010 Fortune Lady Light
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
Rare
ANPR-EN011 Fortune Lady Fire
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
Rare
ANPR-EN012 Infernity Beast
DARK/Beast - Effect/3/1600/1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
ANPR-EN013 Darksea Rescue
DARK/Machine - Effect/1/0/0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
Rare
ANPR-EN014 Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
ANPR-EN015 Turbo Rocket
WIND/Machine - Tuner/2/0/0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
Rare
ANPR-EN016 Earthbound Immortal Cusillu
DARK/Beast - Effect/10/2800/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
Ultra Rare/Ultimate Rare
ANPR-EN017 Earthbound Immortal Chacu Challhua
DARK/Fish - Effect/10/2900/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase.
Ultra Rare/Ultimate Rare
ANPR-EN018 Koa’ki Meiru Boulder
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
ANPR-EN019 Koa'ki Meiru Crusader
EARTH/Beast-Warrior - Effect/4/1900/1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
Super Rare
ANPR-EN020 Koa’ki Meiru Speeder
WIND/Machine - Effect/3/1200/2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
Rare
ANPR-EN021 Koa'ki Meiru Tornado
WIND/Winged-Beast - Effect/4/1500/1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
Rare
ANPR-EN022 Koa’ki Meiru Hydro Barrier
WATER/Aqua - Effect/3/1000/1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
ANPR-EN023 Scary Moth
WIND/Insect - Effect/6/1800/2300
Each player can only Special Summon a monster(s) once per turn.
ANPR-EN024 Shiny Black C
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
ANPR-EN025 Armed Sea Hunter
WATER/Sea Serpent - Effect/4/1800/400
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ANPR-EN026 Divine Dragon Aquabizarre
WATER/Sea Serpent - Effect/5/2100/1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
ANPR-EN027 Fishborg Blaster
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
ANPR-EN028 Shark Cruiser
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
ANPR-EN029 Armored Axon Kicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
ANPR-EN030 Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
ANPR-EN031 Magicat
LIGHT/Spellcaster - Effect/2/600/500
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
Rare
ANPR-EN032 Cyborg Doctor
EARTH/Spellcaster - Effect/4/1500/1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
ANPR-EN033 White Potan
LIGHT/Fairy - Effect/1/100/200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
ANPR-EN034 Minefieldriller
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
Super Rare
ANPR-EN035 XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
Super Rare
ANPR-EN036 XX-Saber Ragigura
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
ANPR-EN037 Flamevell Firedog
FIRE/Beast - Effect/4/1900/200
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog”.
Rare
ANPR-EN038 Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/1800
When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANPR-EN039 Falchionβ
LIGHT/Machine - Effect/4/1200/800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:●Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.●Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
Rare
ANPR-EN040 Ancient Fairy Dragon
LIGHT/Dragon - Synchro - Effect/7/2100/3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
Ultra Rare/Ultimate Rare/Ghost Rare
ANPR-EN041 Turbo Cannon
FIRE/Machine - Synchro - Effect/3/0/0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
Super Rare
ANPR-EN042 Archfiend Zombie-Skull
DARK/Undead - Synchro - Effect/6/2500/1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
Super Rare
ANPR-EN043 Ancient Sacred Wyvern
LIGHT/Fairy - Synchro - Effect/7/2100/2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
Ultra Rare/Ultimate Rare
ANPR-EN044 XX-Saber Gottoms
EARTH/Beast-Warrior - Synchro/9/3100/2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. Ultra Rare/Ultimate Rare
ANPR-EN045 Release Restraint Wave
Normal Spell Card
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
ANPR-EN046 Silver Wing
Equip Spell Card
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
ANPR-EN047 Advance Draw
Normal Spell Card
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
ANPR-EN048 Ancient Forest
Field Spell Card
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
Super Rare
ANPR-EN049 Emergency Assistance
Normal Spell Card
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
ANPR-EN050 Spirit Burner
Equip Spell Card
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
ANPR-EN051 Future Visions
Field Spell Card
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
Super Rare
ANPR-EN052 Core Compression
Normal Spell Card
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
Super Rare
ANPR-EN053 Core Blaster
Equip Spell Card
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
ANPR-EN054 Solidarity
Continuous Spell Card
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
Rare
ANPR-EN055 Hydro Pressure Cannon
Equip Spell Card
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
ANPR-EN056 Water Hazard
Continuous Spell Card
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
ANPR-EN057 Brain Research Lab
Field Spell Card
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
ANPR-EN058 Saber Slash
Normal Spell Card
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
Super Rare
ANPR-EN059 Sword of Sparkles
Equip Spell Card
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
ANPR-EN060 Rekindling
Normal Spell Card
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
ANPR-EN061 Ancient Leaf
Normal Spell Card
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
ANPR-EN062 Fossil Dig
Normal Spell Card
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
ANPR-EN063 Skill Successor
Normal Trap Card
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
Super Rare
ANPR-EN064 Reinforce Truth
Normal Trap Card
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
Rare
ANPR-EN065 Pixie Ring
Continuous Trap Card
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
ANPR-EN066 Fairy Wind
Normal Trap Card
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
ANPR-EN067 Imperial Custom
Continuous Trap Card
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom.” You can only control 1 "Imperial Custom.”
ANPR-EN068 Discord
Continuous Trap Card
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
Super Rare
ANPR-EN069 Slip of Fortune
Normal Trap Card
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
ANPR-EN070 Depth Amulet
Continuous Trap Card
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
ANPR-EN071 Damage Translation
Normal Trap Card
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
ANPR-EN072 Battle Teleportation
Normal Trap Card
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
ANPR-EN073 Core Reinforcment
Continuous Trap Card
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Rare
ANPR-EN074 Iron Core Luster
Counter Trap Card
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
ANPR-EN075 Battle of the Elements
Normal Trap Card
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
ANPR-EN076 Aegis of the Ocean Dragon Lord
Normal Trap Card
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
ANPR-EN077 Psychic Soul
Normal Trap Card
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
ANPR-EN078 Flamvell Counter
Counter Trap Card
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card and destroy it.
ANPR-EN079 At One With the Sword
Normal Trap Card
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
ANPR-EN080 A Major Upset
Normal Trap Card
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
ANPR-EN081 XX-Saber Fulhelmknight
Earth/Warrior - Tuner/3/1300/1000
Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
Rare
ANPR-EN082 Koa'ki Meiru Ghoulungulate
EARTH/Zombie - Effect/5/2500/1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
Ultra Rare/Ultimate Rare
ANPR-EN083 Koa'ki Meiru Gravirose
FIRE/Plant - Effect/4/1900/1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
Ultra Rare/Ultimate Rare
ANPR-EN084 Psychic Emperor
Light/Psychic - Effect/6/2400/1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
Rare
ANPR-EN085 Card Guard
DARK/Fiend - Effect/4/1600/500
When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each "Guard Counter" it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead.
Secret Rare
ANPR-EN086 Flamvell Commando
Fire/Pyro - Effect/6/2200/200
This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to infilict damage to your opponent equal to that monster's ATK.
Ultra Rare/Ultimate Rare
ANPR-EN087 Pseudo Space
Field Spell Card
Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
Rare
ANPR-EN088 Greed Grado
Quick-Play Spell Card
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by card effect. Draw 2 cards.
ANPR-EN089 Revival of the Immortals
Normal Trap Card
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
Super Rare
ANPR-EN090 Arcana Knight Joker
LIGHT/Warrior - Fusion/9/3800/2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this card is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
Rare
ANPR-EN091 Armityle the Chaos Phantom
DARK/Fiend - Fusion - Effect/12/0/0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization.”) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
Secret Rare
ANPR-EN092 White Night Dragon
WATER/Dragon - Effect/8/3000/2500
Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Secret Rare
ANPR-EN093 Card Blocker
EARTH/Warrior - Effect/3/400/400
When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
Secret Rare
ANPR-EN094 Gaia Plate the Earth Giant
EARTH/Rock - Effect/8/2800/1000
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
Ultra Rare/Ultimate Rare
ANPR-EN095 Sauropod Brachion
EARTH/Dinosaur - Effect/8/1500/3000
You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage theytake is doubled.
Rare
ANPR-EN096 Gaap the Divine Soldier
DARK/Fiend - Effect/6/2200/2000
All monsters are changed to face-up Attack Position, and their battle positions cannot be changed. (Flip Effects are not activated at this time.) Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
Rare
ANPR-EN097 Beast Machine King Barbaros Ür
EARTH/Beast-Warrior - Effect/8/3800/1200
You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.
Super Rare
ANPR-EN098 Kasha
EARTH/Zombie - Effect/8/?/1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000.
Secret Rare
ANPR-EN099 Elemental Hero Gaia
EARTH/Warrior - Fusion - Effect/6/2200/2600
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
Secret Rare

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