Mostrando las entradas con la etiqueta earthbound. Mostrar todas las entradas
Mostrando las entradas con la etiqueta earthbound. Mostrar todas las entradas

domingo, 28 de marzo de 2010

El Día que nunca llega.........

Hola a todos, pues bien talves se preguntaran ¿Y ahora con que nos vendra este Christian??? pues bien como pueden ver el titulo del post es "El día que nunca llega", talves muchos fans de cierta banda de rock se les haga conocido este nombre, pero en esta ocasión he escogido este nombre para escribir acerca de ciertos arquetipos que han salido y han tenido buena pinta de que se convertiran en top, pero la mayoria de estos luego no reciben soporte, o el que reciben no les ayuda a convertirse en top y luego son olvidados.... Por eso es el día que nunca llega... porque hasta ahora estamos esperando soporte para que estos decks se metan entre los mejor de la actualidad, pues bien en esta ocasión les he traido algunos y estos son:

Reptillianes.....
Pues bien de toda la lista estos son los más nuevos, hicieron su debut en Stardust Overdrive, y la verdad muchos pensamos que se converitirian en top pues su estrategia era muy buena e innovadora con su capacidad de bajar el ATK de los monstruos del oponente a 0, tienen su propio synchro y tuner, además a Offering to the Snake Deity (su propio Icarus Attack), pero lo más importante es que eran Dark, y como todos sabemos los monstruos Dark son los que más soporte tienen en el Yugi.... Asi que todo parecia señalar que se convertirian en top pronto, pero no ha pasado aun. Bueno talves este siendo un poco adelantado, pero ya son SOVR y ABPF, y como veo en TSHD tampoco recibiran mucho soporte por lo tanto le veo algo dificil que este deck salga de la posicion que se encuentra ahora, pero como lo digo es el arquetipo de la lista, asi que talves tenga su punto de despegue en algun sobre.....

Earthbound Immortal
Este arquetipo aparecio desde Raging Battle, y ha tenido soporte en ANPR, SOVR y ABPF, pero aun no son ni siquiera considerados en el Top Tier 2, y tomemos en cuenta que todos estos son Ultras de sus sobres, y son los rivales de los Signers en la serie, por lo tanto estos deberian ser de los mejores, pero no son asi....talves la razon de esto es que los Earthboun no pueden trabajar en equipo o si lo hacen no tiene la coordinacion que tienen otros decks como el Gladiador o el Blackwing, talves tengan efectasos y todo, pero al igual que la vida real, las cartas deben trabajar en equipo para poder ganar......

Morphtronic
Estos son los arquetipos más antiguos de la lista, aparecieron en Crossroad of Chaos y han tenido soporte en CRMS, RGBT, ANPR y TSHD, por lo tanto como podemos ver estos han tenido mucho soporte, pero no todos se pueden usar en una misma estrategia, por lo que existe el Equiptronic, el Morphtronic OTK y muchos más, realmente este deck me encanta, es divertido jugarlo y todo, pero le falta ese extra para volverse top... y ese algo es aceleración.... casi todo deck que tiene su aceleracion es top, asi como los BWS tienen a Black Whirlwind, LS tiene Solar y Charge.... por lo tanto necesitan eso... tienen tuners Invocacion Especial, Power Tool Dragon, etc. Otra vez que les faltaria es un monstruo grande, asi como Gladiadores tienen Heraklinos y los LS a Judgment Dragon.


Assault Mode
Estos monstruos parecian que era la nueva generación de los 5ds, y personalmente crei que sacarian un Assault Mode de la mayoria de los Synchros, pero lamentablemente desde Crimson Crisis que salieron estos monstruos, hasta ahora no han sacado más soporte... Excepto por el Assault Mode del Stardust Dragon que salio un poco despues.....
La verdad puedo decir que jugarlos juntos es algo muy complicado, pero talves con más soporte se lo podria hacer y de una increible manera, en la actualidad el mejor de estos es Stardust Dragon y el Arcanite Magician, pero que tal si sacarn un Assault Mode del Goyo Guardian o del Brionac, no seria fantastico???? Esas imagenes de estos monstruos me encantan..... Pero por el momento la mayoria de estos solo se quedaran en nuestras carpetas.



Fortune Lady
Antes solia decir que este seria el futuro deck top, pues desde su aparicion en Ancient Prophecy y luego con el soporte en Stardust Overdrive, todo iba bien para este deck, pero lamentablemente no tuvo soporte en ABPF ni tampoco lo tendra en The Shining Darkness (pero talves pueda tener una exclusiva del TCG).
Una cosa que si tiene este deck es aceleracion, se acelera como muy pocos decks lo hacen, en ese lado esta muy bien y por eso crei que tenia futuro, pero lo malo es que luego no existe mucho que hacer con las cartas que tienes en la mano, les falta un golpe final por asi decirlo y una estrategia tipica como el Gyzarus en los Glad o el Brain para Caius o Raiza..... claro que cada turno siguen incrementando de ATK, pero por ejemplo se les hace complicado derrotar a un monstruo grande, al igual que otros decks les hace falta un tuner Fortune Lady.... con eso estoy seguro que se convertirian en top, pero lamentablemente no creo que lo tengan pues ya todos los atributos han sido usados.... pero quien sabe Konami siempre nos sorprende.....



Pues bien espero que hayan disfrutado el post, y ahora ustedes cuales creen de estos decks que les llegara el día en que se conviertan en top, o seguiran esperando al día que nunca llega.....
Saludos y Disfruten el Juego.

domingo, 17 de enero de 2010

Promo de la Revista de Mayo de la Shonem Jump


Hola a todos, por primera vez habra una promo de la Revista Shonem Jump synchro, y es otro Dragon nivel 8, el cual es soporte para los Earthboun Immortals, pero seria de ver como convocarlo, pues tiene una limitacion algo complicada, pues necesita 1 tuner Dark y uno o más no tuner Fiend, la combinacion más apropiada seria Krebons+Caius, pero seria de ver como utilizarlo en el deck Earthbound, además con su efecto puede convertirse en un Grepher, o Blackwing removiendo del cementerio, me parece un gran apoyo para este deck....


Lanzamiento: May 2010, Vol. 8 #5

JUMP-EN039?

One-Hundred Eye Dragon

DARK/Dragon - Synchro - Effect/8/3000/2500
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
//wording for the TCG effect may differ

Once per turn, activate by removing from play 1 Level 6 or lower DARK Effect Monster in your Graveyard. Until this turn's End Phase this card is treated to have the same name as the removed Effect Monster and gains the same effect(s). Also, when this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.
Ultra Rare

Una vez por turno, actival removiendo 1 nivel 6 o menor monstruos Dark con efecto de tu cementerio. Hasta la End Phase de este turno, esta carta es tratada con el mismo nombre que el monstruo removido y gana sus efectos. Tambien, cuando esta carta es destruido y enviado al cementerio, añade 1 monstruo "Earthbound Immortal" desde el deck a tu mano.

viernes, 30 de octubre de 2009

Stardust Overdrive: Spoiler Final!!!




Stardust Overdrive - Spoiler


SOVR-EN000 Koa’ki Meiru Beetle

EARTH/Insect - Effect/4/1900/1500

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.

Super Rare



SOVR-EN001 Majestic Dragon

LIGHT/Dragon - Tuner/1/0/0

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.

Super Rare




SOVR-EN002 Stardust Xiaolong

LIGHT/Dragon - Effect/1/100/100

When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.

Rare




SOVR-EN003 Max Warrior

WIND/Warrior - Effect/4/1800/800

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step on ly. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Super Rare




SOVR-EN004 Quickdraw Synchron

WIND/Machine - Tuner/5/700/1400

You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.



SOVR-EN005 Level Eater

DARK/Insect - Effect/1/600/0

If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.



SOVR-EN006 Zero Gardna

EARTH/Warrior - Effect/4/0/0

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

Rare




SOVR-EN007 Regulus

LIGHT/Beast - Effect/4/1700/1000

Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.



SOVR-EN008 Infernity Necromancer

DARK/Fiend - Effect/3/0/2000

When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".



SOVR-EN009 Fortune Lady Wind

WIND/Spellcaster - Effect/3/?/?

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.

Rare



SOVR-EN010 Fortune Lady Water

WATER/Spellcaster - Effect/4/?/?

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.

Rare




SOVR-EN011 Fortune Lady Dark

DARK/Spellcaster - Effect/5/?/?

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.

Rare




SOVR-EN012 Fortune Lady Earth

EARTH/Spellcaster - Effect/6/?/?

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.

Rare




SOVR-EN013 Solitaire Magician

LIGHT/Spellcaster - Effect/4/1600/1300

Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.



SOVR-EN014 Catoblepas and the Witch of Fate

EARTH/Spellcaster - Effect/4/1800/0

When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).

Rare



SOVR-EN015 Dark Spider

DARK/Insect - Effect/1/0/0

Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.



SOVR-EN016 Ground Spider

EARTH/Insect - Effect/4/0/1500

Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.



SOVR-EN017 Relinquished Spider

EARTH/Insect - Effect/2/300/500

If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.



SOVR-EN018 Spyder Spider

EARTH/Insect - Effect/4/1500/1000

When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.



SOVR-EN019 Mother Spider

DARK/Insect - Effect/6/2300/1200

If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. Rare



SOVR-EN020 Reptilianne Gorgon

DARK/Reptile - Effect/3/1400/1400

If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.



SOVR-EN021 Reptilianne Medusa

DARK/Reptile - Effect/6/2200/800

Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.



SOVR-EN022 Reptilianne Scylla

DARK/Reptile - Effect/4/1800/1200

If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.



SOVR-EN023 Reptilianne Viper

DARK/Reptile - Tuner/2/0/0

When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.



SOVR-EN024 Earthbound Immortal Ccarayhua

DARK/Reptile - Effect/10/2800/1800

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.

Ultra Rare/Ultimate Rare




SOVR-EN025 Earthbound Immortal Uru

DARK/Insect - Effect/10/3000/3000

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.

Ultra Rare/Ultimate Rare



SOVR-EN026 Earthbound Immortal Wiraqocha Rasca

DARK/Winged-Beast - Effect/10/100/100

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.

Ultra Rare/Ultimate Rare




SOVR-EN027 Koa'ki Meiru Sea Panther

WATER/Sea-Serpent/4/1900/1200During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.



SOVR-EN028 Koa'ki Meiru Rooklord

EARTH/Warrior - Effect/7/2800/2200

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

Super Rare




SOVR-EN029 Tuned Magician

WIND/Spellcaster - Gemini/4/1800/1600



SOVR-EN030 Crusader of Endymion

LIGHT/Spellcaster - Gemini/4/1900/1200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. The effect to increase this card’s ATK is resolved only if you place a Spell Counter.

Ultra Rare




SOVR-EN031 Woodland Archer

EARTH/Beast-Warrior - Effect/3/1400/1300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.



SOVR-EN032 Knight of the Red Lotus

FIRE/Warrior - Effect/6/2100/1800

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Super Rare



SOVR-EN033 Energy Bravery

LIGHT/Warrior - Effect/4/1700/1200

Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.



SOVR-EN034 Swap Frog

WATER/Aqua - Effect/2/1000/500

You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.



SOVR-EN035 Lord British Space Fighter

LIGHT/Machine - Effect/4/1200/800

If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ●You can attack once again in a row. ●Select and destroy 1 Set card on the field. ●Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200). This effect activates at the end of the Damage Step.

Rare



SOVR-EN036 Oshaleon

WATER/Reptile - Effect/3/1400/800



SOVR-EN037 Djinn Releaser of Rituals

DARK/Fiend - Effect/3/1200/2000

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.

Rare




SOVR-EN038 Djinn Presider of Rituals

DARK/Fiend - Effect/4/1800/1400

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.

Rare



SOVR-EN039 Divine Grace - Northwemko

LIGHT/Spellcaster - Ritual - Effect/7/2900/1200

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.

Ultra Rare



SOVR-EN040 Majestic Star Dragon

WIND/Dragon - Synchro - Effect/10/3800/3000

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster

You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

Ultra Rare/Ultimate Rare/Ghost Rare



SOVR-EN041 Blackwing — Silverwind the Ascendant

DARK/Winged-Beast - Synchro - Effect/8/2800/2000

1 "Blackwing" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.

Ultra Rare/Ultimate Rare



SOVR-EN042 Reptilianne Hydra

DARK/Reptile - Synchro - Effect/6/2100/1500

1 "Reptilianne" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.

Super Rare




SOVR-EN043 Black Brutdrago

FIRE/Dragon - Synchro - Effect/8/3000/2600

1 Tuner + 1 or more non-Tuner Gemini monsters

Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.

Super Rare




SOVR-EN044 Explosive Magician

LIGHT/Spellcaster - Synchro - Effect/6/2500/1800

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.

Ultra Rare/Ultimate Rare




SOVR-EN045 Spider Web

Field Spell Card

If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.



SOVR-EN046 Earthbound Whirlwind

Normal Spell Card

Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.

Super Rare



SOVR-EN047 Savage Colosseum

Field Spell Card

If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.



SOVR-EN048 Attack Pheromones

Continuous Spell Card

If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.



SOVR-EN049 Molting Escape

Equip Spell Card

Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.



SOVR-EN050 Reptilianne Spawns

Normal Spell Card

Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.



SOVR-EN051 Fortune's Future

Normal Spell Card

Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.

Super Rare



SOVR-EN052 Time Passage Quick-Play

Spell Card

Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.



SOVR-EN053 Iron Core Armor

Equip Spell Card

Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.



SOVR-EN054 Herculean Power

Continuous Spell Card

Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.



SOVR-EN055 Gemini Spark

Quick-Play Spell Card

Tribute 1 face-up Level 4 Gemini monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.



SOVR-EN056 Ritual of Grace Ritual

Spell Card

This card is used to Ritual Summon "Divine Grace -Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.



SOVR-EN057 Preparation of Rites

Normal Spell Card

Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.

Super Rare



SOVR-EN058 Moray of Greed

Normal Spell Card

Return 2 WATER monsters from your hand to your Deck and draw 3 cards.



SOVR-EN059 Spiritual Forest

Continuous Spell Card

Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.



SOVR-EN060 Raging Mad Plants

Quick-Play Spell Card

Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.

Rare




SOVR-EN061 Insect Neglect

Continuous Spell Card

When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.



SOVR-EN062 Faustian Bargain

Normal Spell Card

Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.



SOVR-EN063 Slip Summon

Normal Trap Card

Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.



SOVR-EN064 Synchro Barrier

Normal Trap Card

Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.



SOVR-EN065 Enlightenment

Normal Trap Card

You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).



SOVR-EN066 Bending Destiny Counter

Trap Card

If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.



SOVR-EN067 Inherited Fortune

Normal Trap Card

Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.

Rare



SOVR-EN068 Spider Egg

Normal Trap Card

Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF100) in Attack Position.



SOVR-EN069 Wolf in Sheep’s Clothing

Normal Trap Card

Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.



SOVR-EN070 Eartbound Wave

Counter Trap Card

Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.



SOVR-EN071 Roar of the Earthbound

Continuous Trap Card

Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.



SOVR-EN072 Limit Impulse

Normal Trap Card

Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.



SOVR-EN073 Infernity Force

Normal Trap Card

Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.



SOVR-EN074 Nega-Ton Corepanel

Counter Trap Card

Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.

Rare



SOVR-EN075 Gemini Counter

Counter Trap Card

Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.



SOVR-EN076 Gemini Booster

Normal Trap Card

Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.

SOVR-EN077 Ritual Buster

Normal Trap Card

Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.



SOVR-EN078 Stygian Surge

Continuous Trap Card

Reduce the Levels of all face-up monsters your opponent controls by 1.



SOVR-EN079 Seal of Wickedness

Continuous Trap Card

Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.

Super Rare



SOVR-EN080 Appointer of the Red Lotus

Normal Trap Card

Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.



SOVR-EN081 Koa’ki Meiru Maximus

WIND/Dragon - Effect/8/3000/1500

This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 1 "Iron Core of Koa'ki Meiru" from you hand. During each of your End Phase, destroy this card except if you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 Card controlled by your opponent.

Ultra Rare



SOVR-EN082 Shire, Lightsworn Spirit

LIGHT/Fairy - Effect/3/400/1400

This card gains 300 ATK for each different "Lightsworn" Monster Card in the Graveyard. During your end phase, send the top 2 cards from your Deck to the Graveyard.

Super Rare




SOVR-EN083 Rinyan, Lightsworn Rogue

LIGHT/Beast - Effect/2/100/100

FLIP: Send 1 "Lightsworn" Monster Card from your Graveyard to your Deck and draw 1 Card.

Rare




SOVR-EN084 Yellow Baboon, Archer of the Forest

EARTH/Beast - Effect/7/2600/1800

When a Beast-Type monster you control is destroyed by battle and send to the Graveyard, by removing from play 2 Beast-Type monster from your Graveyard you can Special Summon this card.

Ultra Rare



SOVR-EN085 Gemini Scorpion

EARTH/Warrior - Effect/4/1600/400

When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

Rare



SOVR-EN086 Metabo - Shark

WATER/Fish - Effect/4/1800/500

When this card is Normal Summoned, you can return 2 Fish-type monsters from your Graveyard to your Deck.

Super Rare




SOVR-EN087 Earthbound Revival

Normal Spell Card

Discard 1 card. Select 1 "Eearthbound Immortal" monster and 1 Field Spell Card in you Graveyard, and add them to your hand.

Rare



SOVR-EN088 Reptilianne Poison

Normal Spell Card

Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.

Rare




SOVR-EN089 Gateway of the Six

Continuous Spell Card

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" mosnter from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.

Super Rare



SOVR-EN090 Dark Rabbit

DARK/Beast/4/1100/1500

Normal Monster

Rare




SOVR-EN091 Shine Palace

Equip Spell Card

Equip only to a LIGHT monster. It gains 700 ATK.

Rare



SOVR-EN092 Dark Simorgh

DARK/Winged-Beast - Effect/7/2700/1000

While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

Secret Rare



SOVR-EN093 Victoria

LIGHT/Fairy - Effect/4/1800/1500

Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. Secret Rare



SOVR-EN094 Ice Queen

WATER/Spellcaster - Effect/8/2900/2100

This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand. Secret Rare



SOVR-EN095 Shutendoji

EARTH/Zombie - Effect/4/1500/800

Once per turn, you can activate 1 of these effects.● Remove from play 2 Zombie-Type monsters in your Graveyard to draw 1 card.● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.

Secret Rare



SOVR-EN096 Archlord Kristya

LIGHT/Fairy - Effect/8/2800/2300

If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.

Secret Rare



SOVR-EN097 Guardian Eatos

WIND/Fairy - Effect/8/2500/2000

If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.

Secret Rare




SOVR-EN098 Clear Vice Dragon

DARK/Dragon - Effect/8/?/0

You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes double the ATK of the attack target during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.

Secret Rare



SOVR-EN099 Clear World

Field Spell Card

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card. ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

Secret Rare

domingo, 27 de septiembre de 2009

Exclusive Collector Tins (Actualizado)

Jack Atlas Collectible Tin Case (Hobby Channel)


Demostrando a Jack Atlas, Campeon Mundial Duelista Turbo, en este Tin coleccionable destacan 5 paquetes booster de Yu-Gi-Oh! 5D's (uno de Crossroads of Chaos, Crimson Crisis, y Raging Battle, y dos de Ancient Prophecy), e incluye una carta variante Secreta Rara de 'XX-Saber Gottoms,' lider del ejercito de monstruos X-Saber que destacan en el Starter Deck 2009 y Ancient Prophecy, más protectores de cartas purpuras.



Crow Collectible Tin Case (Wal-Mart)


Yusei Fudo Collectible Tin Case (Target)



Leo and Luna Collectible Tin Case (Toys ‘R’ Us)


Lanzamiento:


Europa: 24th Septiembre 2009
US: Septiembre 2009


Contenido:


1x Crossroads of Chaos
1x Crimson Crisis
1x Raging Battle
2x Ancient Prophecy
1x Secret Rare variant card
1x Card Sleeves Crow Tin


CT06-ENS01 Blackwing - Elphin the Raven
Secret Rare


Yusei Tin


CT06-ENS02 Earthbound Immortal Aslla Piscu
Secret Rare


Leo and Luna


CT06-ENS03 Earthbound Immortal Chacu Challhua
Secret Rare


Jack Tin


CT06-ENS04 XX-Saber Gottoms (ANPR-EN044)
EARTH/Beast-Warrior - Effect - Synchro/9/3100/2600
1 Tuner + 1 or more EARTH monsters


Tu puedes tributar 1 monstruo "X-Saber" que tu controles. Tu oponente descarta 1 carta al azar de su mano.
Secret Rare


domingo, 6 de septiembre de 2009

Earthbound Immortals - Los Dioses de las Lineas de Nazca

Hola a todos, hoy voy a escribir acerca de un deck que me han pedido que escribiera hace algun tiempo, este es el de los Earthbound Inmortals.
Pues bien este grupo de 7 monstruos (de las cuales actualmente solo existen 4 en el TCG) son la contraparte de los 5 dragones legendarios en el anime Yugioh 5Ds, estos monstruos estan relacionados con las Lineas de Nazca de Perú, además estos monstruos tienen diferentes colores, los cuales son los 7 del arcoiris, ahora estos monstruos se caracterizan por tener fabulosos efectos, pero su debilidad radica en que debe estar una Magia de Campo activada para poder permanecer en el campo.
De hecho este efecto los tienen los 7 Eartbound Inmortals, además otros efectos que comparten son que solo puede haber uno de estos monstruos boca arriba en el campo, no pùeden ser designados como objetivos de ataque, y además pueden atacar directamente a los Puntos de Vida del oponente.
Ahora debido a que estos monstruos no son del mismo tipo, ni tampoco pueden estar más de uno de estos boca arriba en el campo, no se los puede utilizar a todos en el mismo deck, o si se lo hace la estrategia no seria la más acertada, entonces debido a esto, dare unos OTKs con algunos de estos monstruos, y luego dare las cartas más necesarias e indicadas para estos monstruos:


Earthbound Inmortal Aslla piscu



OTK

1. Invoca a Earthbound Immortal Aslla piscu y activa Ojama Trio
2. Ataca con Aslla piscu y entonces juega
Swallow's Nest destruyendo los Tokens e infligiendo 2400 debido al efecto de Aslla piscu y 900 por destruir los Ojama Tokens, haciendo un total de 3300 de daño a tu oponente.
3. Invoca Especialmente otro Aslla piscu desde tu deck y ataca con el.
4. 2500+2500+3300=8300, haciendo un OTK.



Cartas Recomendadas (Solo para esta carta)


- Swallow´s Nest
- Icarus Attack
- Monstruos Blackwings
- Future Visions
- Minefieldriller


Earthbound Inmortal Cusillu




OTK


1. Activa Wild Nature's Release, designando Earthbound Immortal Cusillu.
2. Ataca directo con 5200.
3. Activa
Beast Soul Swap, cambiando a Earthbound Immortal Cusillu por otro (o el mismo).
4. Ataca directo de nuevo con 2800 (daño total= 5200 + 2800 = 8000)

Cartas Recomendadas (Solo para esta carta)

- Nimble Momonga

- Wild Nature´s Release
- Beast Soul Swap


Earthbound Inmortal Ccapac Apu



OTK 1

1. Tener un
Evil Hero Infernal Gainer boca arriba en el campo sin usar tu Invocacion Normal.
2. Activar
Mausoleum of the Emperor
3. Pagar 2000 LP (o tributar 2 monstruos) para Invocar a
Earthbound Immortal Ccapac Apu
4. Activar
Mage Power o Axe of Despair
5. Activar el efecto de
Evil Hero Infernal Gainer para atacar doble
6. Ataca directamente doble (daño total = (3000 + 1000) x 2 = 8000).

OTK 2

1. Activa Mausoleum of the Emperor.
2. Pagar 2000 LP (o tributar 2 monstruos) para Invocar a
Earthbound Immortal Ccapac Apu
2. Activa
Mage Power y Twin Swords of Flashing Light - Tryce.
4. Ataca directamente doble (daño total = (3000 + 1500 - 500) x 2 = 8000).



Cartas Recomendadas (Solo para esta carta)


- Evil Hero Infernal Gairner
- Puppet Master
- Mage Power
- United We Stand
- Megamorph
- Twin Swords of Flashing Light - Tryce
- Axe of Despair


Earthbound Inmortal Chacu Challhua



1. Invoca
Earthbound Immortal Chacu Challhua y Superancient Deepsea King Coelacanth via Mausoleum of the Emperor y/o Call of the Haunted.
2. Activa el efecto de
Superancient Deepsea King Coelacanth e Invoca Especialmente a Creeping Doom Manta, Unshaven Angler y 1 Royal Swamp Eel
3. Activate Unity designando a Chacu Challhua, su DEF se vuelve 8600 y entonces puedes activar su efecto para hacer 4300 de daño, puedes Synchronizar a los otros monstruos para hacer más daño.


Cartas Recomendadas (Solo para esta carta)


- Superancient Deepsea King Coelacanth
-
Royal Swamp Eel
-
Creeping Doom Manta
-
Unshaven Angler
- Chorus of Sanctuary
- Level Limit - Area B
- United We Stand
- Mage Power



Pues bien esas son las diversas estrategias de cada monstruo, en la cual involucra su tipo, pero ahora dare algunas cartas que son utiles en cualquiera de estos monstruos, y estas son:


Allure of Darkness: Muy buena en este deck, debido a que estos monstruos son todos del atributo tipo Dark, por lo tanto esta carta es un perfecto acelerador.


Double Coston: Esta carta entra perfecto en este deck, pues su efecto le permite ser valorado como 2 tributos para la Invocacion de los Earthbounds, es decir se puede tributar solo a esta carta para poder Invocar a un monstruo Earthbound.


Hardened Armed Dragon: Otra carta que es perfecta para este deck, pues enviando un monstruo nivel 7 o mayor al cementerio, se puede Invocar Especialmente a esta carta, además si este monstruo es utilizado como tributo por uno de los Earthbounds, entonces ese monstruo no podra ser destruido por efectos, además como su propio efecto le protege de ataques, entonces el monstruo sera practicamente indestructible.


Mausoleum of Emperaror: Esta creo que es la mejor Magia de Campo para estos monstruos, pues además de cumplir su requisito de tener un Campo activo, tambien su efecto es muy util, pues tan solo pagando 2000 LP, se podra Invocar a este monstruo sin tributos.


Field Barrier: Esta carta puede ser muy util en este deck, debido a que protege a los Campos de ser destruidos, de esta manera, los Earthbounds pueden estar tranquilamente en el campo.


Terraforming: Es otra carta importante en este deck, pues permite traer rapidamente a la mano las cartas más importantes de este deck, las Magias de Campo.


Fires of Doomsday: Esta carta es otra de la que entra muy bien en el deck, pues crea Tokens tributables, entonces se podra Invocar a los Eartbounds rapidamente sin problemas.


Reasoning: Esta carta puede ser mortal si se lo utiliza rapidamente, y si el oponente no conoce el contenido del deck, pues de esta manera no se imaginara que hay un monstruo nivel 10 en el deck, y en este caso se podria Invocar rapidamente a los Earthbounds solo con 1 carta.


Monster Gate: Esta carta tambien depende de la suerte, pero en caso de atinar, se podria tener rapidamente a un Earthbound en el campo tan solo tributando a un monstruo.


Revival of Inmortals: Esta carta es exclusiva para el TCG, y es un gran apoyo para este deck, pues funciona como un Call of the Haunted para los Earthbound Inmortals, lo que significa Invocacion rapida y facil.


Heavy Storm: Carta indispensable para cualquier deck, además deja al oponente indefenso frente a ataques de los Earthbounds.


Cold Wave: Tiene la misma funcion que Heavy Storm, con un extra de que no se podra activar magias ni trampas por 1 turno.


Soul Exchange y Brain Control: Son muy utiles para facilitar la Invocacion de estos monstruos, de esta manera se puede tributar los monstruos del oponente en lugar de los nuestros.


Call of the Haunted: Para asi poder Invocar rapidamente a los Earthbounds desde el cementerio y sin problemas.


Stardust Dragon: Esta carta te podria ayudar a proteger a tus cartas Magias de Campo con su poderoso efecto.


Dark Bribe y Solemn Judgment: Como bien sabemos las cartas Magias Campo son la pieza fundamental de este deck, por lo tanto debemos protegerlas, y estas cartas son las mejores para protegerse se Magias y Trampas.



Pues bien estas son las cartas más utiles en este deck, desafortunadamente no he visto ningun deck de este tipo, por lo que desconozco un decklist completo, pero armando su propias estrategias con estas cartas y jugadas, creo que es posible crear un buen deck con estos monstruos. Además yo creo que cuando esten completos los 7 monstruos, este deck se volvera uno de los mejores.

Positivo: Lo bueno del deck es que sus monstruos tienen efectos fabulosos, además tienen gran capacidad de hacer un OTK o un daño grande, además todos estos monstruos pueden atacar directo, por lo tanto pueden traspasar cualquier monstruo para hacer daño, otra punto importante para estos monstruos es su alto ataque y defensa, llegando algunos incluso a los 3000 de ATK.

Negativo: Lo malo de estos monstruos es que por ser nivel 10 son muy dificiles de Invocar en ciertos momentos, y sin las cartas necesarias, pues necesitan 2 tributos, además pueden ser facilmente destruidos por magias y trampas, por lo tanto se los debe proteger muy bien, pero su Talon de Aquiles es la Magia de Campo, asi que si no controlan una Magia de Campo, no podran hacer nada.

Espero que les haya gustado el post y que les sirva para aquellos que les gustan estos monstruos, no se olviden de participar en el concurso de Yugioh en Castellano.
Hoy se me acaban la vacaciones, mañana de nuevo a clases, pero el NEW DIVIDE empieza mañana!!!
Suerte y Disfruten el juego.

jueves, 20 de agosto de 2009

Ancient Prophecy Spoiler

Hola a todos, aunque un poco atrasado la informacion aqui esta el Spoiler Final de Ancient Prophecy, el quinto booster de la serie Yugioh 5D´s, la cual realmente traen cartas realmente poderosas que incrementaran el poder de muchos decks (en especial Earthbound, Blackwings, X-Saber y Koa´Ki Meiru), pues bien aqui esta el Spoiler de este booster.


ANPR-EN000 XX-Saber Gardestrike
EARTH/Beast-Warrior - Effect/5/2100/1400
If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
Secret Rare
ANPR-EN001 Kuribon
LIGHT/Fairy - Effect/1/300/200
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
Rare
ANPR-EN002 Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
ANPR-EN003 Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
ANPR-EN004 Blackwing - Mistral the Silver Shield
DARK/Winged-Beast - Tuner/2/100/1800
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0.
ANPR-EN005 Blackwing - Vayu the Emblem of Honor
DARK/Winged-Beast - Tuner/1/800/0
IF this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
Ultra Rare/Ultimate Rare
ANPR-EN006 Blackwing - Fane the Steel Chain
DARK/Winged-Beast - Effect/2/500/800
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts battle damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
ANPR-EN007 Morphtronic Magnen Bar
EARTH/Thunder - Effect/1/100/100
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.●While in Defense Position: Monsters you control cannot attack.
ANPR-EN008 Jester Lord
DARK/Spellcaster - Effect/1/0/0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
Rare
ANPR-EN009 Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit.”
Super Rare
ANPR-EN010 Fortune Lady Light
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
Rare
ANPR-EN011 Fortune Lady Fire
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
Rare
ANPR-EN012 Infernity Beast
DARK/Beast - Effect/3/1600/1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
ANPR-EN013 Darksea Rescue
DARK/Machine - Effect/1/0/0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
Rare
ANPR-EN014 Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
ANPR-EN015 Turbo Rocket
WIND/Machine - Tuner/2/0/0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
Rare
ANPR-EN016 Earthbound Immortal Cusillu
DARK/Beast - Effect/10/2800/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
Ultra Rare/Ultimate Rare
ANPR-EN017 Earthbound Immortal Chacu Challhua
DARK/Fish - Effect/10/2900/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase.
Ultra Rare/Ultimate Rare
ANPR-EN018 Koa’ki Meiru Boulder
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
ANPR-EN019 Koa'ki Meiru Crusader
EARTH/Beast-Warrior - Effect/4/1900/1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
Super Rare
ANPR-EN020 Koa’ki Meiru Speeder
WIND/Machine - Effect/3/1200/2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
Rare
ANPR-EN021 Koa'ki Meiru Tornado
WIND/Winged-Beast - Effect/4/1500/1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
Rare
ANPR-EN022 Koa’ki Meiru Hydro Barrier
WATER/Aqua - Effect/3/1000/1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
ANPR-EN023 Scary Moth
WIND/Insect - Effect/6/1800/2300
Each player can only Special Summon a monster(s) once per turn.
ANPR-EN024 Shiny Black C
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
ANPR-EN025 Armed Sea Hunter
WATER/Sea Serpent - Effect/4/1800/400
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ANPR-EN026 Divine Dragon Aquabizarre
WATER/Sea Serpent - Effect/5/2100/1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
ANPR-EN027 Fishborg Blaster
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
ANPR-EN028 Shark Cruiser
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
ANPR-EN029 Armored Axon Kicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
ANPR-EN030 Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
ANPR-EN031 Magicat
LIGHT/Spellcaster - Effect/2/600/500
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
Rare
ANPR-EN032 Cyborg Doctor
EARTH/Spellcaster - Effect/4/1500/1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
ANPR-EN033 White Potan
LIGHT/Fairy - Effect/1/100/200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
ANPR-EN034 Minefieldriller
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
Super Rare
ANPR-EN035 XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
Super Rare
ANPR-EN036 XX-Saber Ragigura
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
ANPR-EN037 Flamevell Firedog
FIRE/Beast - Effect/4/1900/200
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog”.
Rare
ANPR-EN038 Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/1800
When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANPR-EN039 Falchionβ
LIGHT/Machine - Effect/4/1200/800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:●Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.●Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
Rare
ANPR-EN040 Ancient Fairy Dragon
LIGHT/Dragon - Synchro - Effect/7/2100/3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
Ultra Rare/Ultimate Rare/Ghost Rare
ANPR-EN041 Turbo Cannon
FIRE/Machine - Synchro - Effect/3/0/0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
Super Rare
ANPR-EN042 Archfiend Zombie-Skull
DARK/Undead - Synchro - Effect/6/2500/1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
Super Rare
ANPR-EN043 Ancient Sacred Wyvern
LIGHT/Fairy - Synchro - Effect/7/2100/2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
Ultra Rare/Ultimate Rare
ANPR-EN044 XX-Saber Gottoms
EARTH/Beast-Warrior - Synchro/9/3100/2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. Ultra Rare/Ultimate Rare
ANPR-EN045 Release Restraint Wave
Normal Spell Card
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
ANPR-EN046 Silver Wing
Equip Spell Card
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
ANPR-EN047 Advance Draw
Normal Spell Card
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
ANPR-EN048 Ancient Forest
Field Spell Card
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
Super Rare
ANPR-EN049 Emergency Assistance
Normal Spell Card
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
ANPR-EN050 Spirit Burner
Equip Spell Card
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
ANPR-EN051 Future Visions
Field Spell Card
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
Super Rare
ANPR-EN052 Core Compression
Normal Spell Card
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
Super Rare
ANPR-EN053 Core Blaster
Equip Spell Card
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
ANPR-EN054 Solidarity
Continuous Spell Card
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
Rare
ANPR-EN055 Hydro Pressure Cannon
Equip Spell Card
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
ANPR-EN056 Water Hazard
Continuous Spell Card
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
ANPR-EN057 Brain Research Lab
Field Spell Card
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
ANPR-EN058 Saber Slash
Normal Spell Card
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
Super Rare
ANPR-EN059 Sword of Sparkles
Equip Spell Card
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
ANPR-EN060 Rekindling
Normal Spell Card
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
ANPR-EN061 Ancient Leaf
Normal Spell Card
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
ANPR-EN062 Fossil Dig
Normal Spell Card
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
ANPR-EN063 Skill Successor
Normal Trap Card
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
Super Rare
ANPR-EN064 Reinforce Truth
Normal Trap Card
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
Rare
ANPR-EN065 Pixie Ring
Continuous Trap Card
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
ANPR-EN066 Fairy Wind
Normal Trap Card
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
ANPR-EN067 Imperial Custom
Continuous Trap Card
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom.” You can only control 1 "Imperial Custom.”
ANPR-EN068 Discord
Continuous Trap Card
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
Super Rare
ANPR-EN069 Slip of Fortune
Normal Trap Card
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
ANPR-EN070 Depth Amulet
Continuous Trap Card
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
ANPR-EN071 Damage Translation
Normal Trap Card
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
ANPR-EN072 Battle Teleportation
Normal Trap Card
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
ANPR-EN073 Core Reinforcment
Continuous Trap Card
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Rare
ANPR-EN074 Iron Core Luster
Counter Trap Card
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
ANPR-EN075 Battle of the Elements
Normal Trap Card
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
ANPR-EN076 Aegis of the Ocean Dragon Lord
Normal Trap Card
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
ANPR-EN077 Psychic Soul
Normal Trap Card
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
ANPR-EN078 Flamvell Counter
Counter Trap Card
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card and destroy it.
ANPR-EN079 At One With the Sword
Normal Trap Card
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
ANPR-EN080 A Major Upset
Normal Trap Card
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
ANPR-EN081 XX-Saber Fulhelmknight
Earth/Warrior - Tuner/3/1300/1000
Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
Rare
ANPR-EN082 Koa'ki Meiru Ghoulungulate
EARTH/Zombie - Effect/5/2500/1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
Ultra Rare/Ultimate Rare
ANPR-EN083 Koa'ki Meiru Gravirose
FIRE/Plant - Effect/4/1900/1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
Ultra Rare/Ultimate Rare
ANPR-EN084 Psychic Emperor
Light/Psychic - Effect/6/2400/1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
Rare
ANPR-EN085 Card Guard
DARK/Fiend - Effect/4/1600/500
When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each "Guard Counter" it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead.
Secret Rare
ANPR-EN086 Flamvell Commando
Fire/Pyro - Effect/6/2200/200
This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to infilict damage to your opponent equal to that monster's ATK.
Ultra Rare/Ultimate Rare
ANPR-EN087 Pseudo Space
Field Spell Card
Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
Rare
ANPR-EN088 Greed Grado
Quick-Play Spell Card
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by card effect. Draw 2 cards.
ANPR-EN089 Revival of the Immortals
Normal Trap Card
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
Super Rare
ANPR-EN090 Arcana Knight Joker
LIGHT/Warrior - Fusion/9/3800/2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this card is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
Rare
ANPR-EN091 Armityle the Chaos Phantom
DARK/Fiend - Fusion - Effect/12/0/0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization.”) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
Secret Rare
ANPR-EN092 White Night Dragon
WATER/Dragon - Effect/8/3000/2500
Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Secret Rare
ANPR-EN093 Card Blocker
EARTH/Warrior - Effect/3/400/400
When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
Secret Rare
ANPR-EN094 Gaia Plate the Earth Giant
EARTH/Rock - Effect/8/2800/1000
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
Ultra Rare/Ultimate Rare
ANPR-EN095 Sauropod Brachion
EARTH/Dinosaur - Effect/8/1500/3000
You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage theytake is doubled.
Rare
ANPR-EN096 Gaap the Divine Soldier
DARK/Fiend - Effect/6/2200/2000
All monsters are changed to face-up Attack Position, and their battle positions cannot be changed. (Flip Effects are not activated at this time.) Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
Rare
ANPR-EN097 Beast Machine King Barbaros Ür
EARTH/Beast-Warrior - Effect/8/3800/1200
You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.
Super Rare
ANPR-EN098 Kasha
EARTH/Zombie - Effect/8/?/1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000.
Secret Rare
ANPR-EN099 Elemental Hero Gaia
EARTH/Warrior - Fusion - Effect/6/2200/2600
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
Secret Rare