sábado, 31 de octubre de 2009

Pareos 4ta Ronda

Por fin lo que tanto anhelo el top 8 jaja weno en esta ronda se define :D suerte a todos !!! y ojala para mañana acaben sus duelos para que empecemos lo mas pronto ya saben si tienen dudas ahi ando en el msn por cualquier cosa.

1.
Neil - Perú -
pegasus_313_n@hotmail.com
vs
Kevin - México -
kevin_od24@hotmail.com


2.
Chaos - México -
aldo1314@hotmail.com
vs
Arkantoss - Argentino -
marto_dealsina15@hotmail.com


3.
Tobia - Argentina -
hugomon__@hotmail.com
vs
Falx - México -
spartan_la90@hotmail.com


4.
Link - México -
link_1314@hotmail.com
vs
Spartan69 - México -
juliocesar690@hotmail.com


5.
Christian_LP - Ecuador -
christian_pkmygx@hotmail.com
vs
Gadox - México -
jumaap@hotmail.com


6.
Dartz69 - Mexico -
dartz69@hotmail.com
vs
Evil_Ryu - Chile -
dark_ryu91@live.com


7.
Hanzou - Bolivia -
celo_mar_@hotmail.com
vs
Darfox21 - Argentina -
darfox21@hotmail.com


8.
DARK J - México -
jacg8lord@hotmail.com
vs
Marlon - Guatemala -
aranamarlon2@hotmail.com


9.
Marth125 - Guatemala -
viciosyugismash@hotmail.com
vs
Ryusei - Venezuela -
juanchis_12_22@hotmail.com


10.
Alejos - Perú -
cero_aladerecha@hotmail.com
vs
Alv - México -
zztrellukazz@hotmail.com


11.
Drazz - España -
Drazz_95@hotmail.com
vs
BBBeatle - México -
el_bb_consentido@hotmail.com

viernes, 30 de octubre de 2009

Recordando a los Grandes


Bueno me pidieron que subiera algunos videos y ya mas en concreto pensando en que se viene el top 8 de nuestro torneo pense que seria buena idea subir varios para ver si algo bueno aprendiamos de ellos jajajaja asi que me enfoque de unos años a la fecha cada uno con su respectivo arquetipo ad hoc del metagame que se vivia; ademas de que son los pocos videos que encontramos en youtube :P

Empecemos con algo de antaño el " Perfect Circle " sutandonos en el año 2007 en el Campeonato Internacional sino mal recuerdo en USA la final Chile vs Italia el resultado obviamente muchos lo conocemos los que no disfrutenlo:



Ahora volviendo a mi hermoso pais Mexico tenemos la final del Torneo Nacional donde un año despues se juega con el " Tele-DAD " es mas aun jugando con Destiny Hero Disk Commander y su increible capacidad de draw el cual no fue la excepcion del abuso en esta emocionante final:





Y finalmente antes de que se nos acabe el 2009 no olvidemos el OTK mas descarado y la vez el mas elegante de todos los tiempos " Psynchro- Cat " jugando contra un Dark - Skill Drain e increiblemente remontando:




Por cierto si alguien tiene mas videos de torneos importantes de preferencia los links en youtube posteelos para enriquecernos en este sentido :D

Stardust Overdrive: Spoiler Final!!!




Stardust Overdrive - Spoiler


SOVR-EN000 Koa’ki Meiru Beetle

EARTH/Insect - Effect/4/1900/1500

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.

Super Rare



SOVR-EN001 Majestic Dragon

LIGHT/Dragon - Tuner/1/0/0

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.

Super Rare




SOVR-EN002 Stardust Xiaolong

LIGHT/Dragon - Effect/1/100/100

When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.

Rare




SOVR-EN003 Max Warrior

WIND/Warrior - Effect/4/1800/800

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step on ly. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Super Rare




SOVR-EN004 Quickdraw Synchron

WIND/Machine - Tuner/5/700/1400

You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.



SOVR-EN005 Level Eater

DARK/Insect - Effect/1/600/0

If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.



SOVR-EN006 Zero Gardna

EARTH/Warrior - Effect/4/0/0

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

Rare




SOVR-EN007 Regulus

LIGHT/Beast - Effect/4/1700/1000

Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.



SOVR-EN008 Infernity Necromancer

DARK/Fiend - Effect/3/0/2000

When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".



SOVR-EN009 Fortune Lady Wind

WIND/Spellcaster - Effect/3/?/?

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.

Rare



SOVR-EN010 Fortune Lady Water

WATER/Spellcaster - Effect/4/?/?

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.

Rare




SOVR-EN011 Fortune Lady Dark

DARK/Spellcaster - Effect/5/?/?

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.

Rare




SOVR-EN012 Fortune Lady Earth

EARTH/Spellcaster - Effect/6/?/?

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.

Rare




SOVR-EN013 Solitaire Magician

LIGHT/Spellcaster - Effect/4/1600/1300

Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.



SOVR-EN014 Catoblepas and the Witch of Fate

EARTH/Spellcaster - Effect/4/1800/0

When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).

Rare



SOVR-EN015 Dark Spider

DARK/Insect - Effect/1/0/0

Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.



SOVR-EN016 Ground Spider

EARTH/Insect - Effect/4/0/1500

Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.



SOVR-EN017 Relinquished Spider

EARTH/Insect - Effect/2/300/500

If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.



SOVR-EN018 Spyder Spider

EARTH/Insect - Effect/4/1500/1000

When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.



SOVR-EN019 Mother Spider

DARK/Insect - Effect/6/2300/1200

If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. Rare



SOVR-EN020 Reptilianne Gorgon

DARK/Reptile - Effect/3/1400/1400

If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.



SOVR-EN021 Reptilianne Medusa

DARK/Reptile - Effect/6/2200/800

Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.



SOVR-EN022 Reptilianne Scylla

DARK/Reptile - Effect/4/1800/1200

If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.



SOVR-EN023 Reptilianne Viper

DARK/Reptile - Tuner/2/0/0

When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.



SOVR-EN024 Earthbound Immortal Ccarayhua

DARK/Reptile - Effect/10/2800/1800

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.

Ultra Rare/Ultimate Rare




SOVR-EN025 Earthbound Immortal Uru

DARK/Insect - Effect/10/3000/3000

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.

Ultra Rare/Ultimate Rare



SOVR-EN026 Earthbound Immortal Wiraqocha Rasca

DARK/Winged-Beast - Effect/10/100/100

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.

Ultra Rare/Ultimate Rare




SOVR-EN027 Koa'ki Meiru Sea Panther

WATER/Sea-Serpent/4/1900/1200During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.



SOVR-EN028 Koa'ki Meiru Rooklord

EARTH/Warrior - Effect/7/2800/2200

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

Super Rare




SOVR-EN029 Tuned Magician

WIND/Spellcaster - Gemini/4/1800/1600



SOVR-EN030 Crusader of Endymion

LIGHT/Spellcaster - Gemini/4/1900/1200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. The effect to increase this card’s ATK is resolved only if you place a Spell Counter.

Ultra Rare




SOVR-EN031 Woodland Archer

EARTH/Beast-Warrior - Effect/3/1400/1300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.



SOVR-EN032 Knight of the Red Lotus

FIRE/Warrior - Effect/6/2100/1800

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Super Rare



SOVR-EN033 Energy Bravery

LIGHT/Warrior - Effect/4/1700/1200

Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.



SOVR-EN034 Swap Frog

WATER/Aqua - Effect/2/1000/500

You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.



SOVR-EN035 Lord British Space Fighter

LIGHT/Machine - Effect/4/1200/800

If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ●You can attack once again in a row. ●Select and destroy 1 Set card on the field. ●Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200). This effect activates at the end of the Damage Step.

Rare



SOVR-EN036 Oshaleon

WATER/Reptile - Effect/3/1400/800



SOVR-EN037 Djinn Releaser of Rituals

DARK/Fiend - Effect/3/1200/2000

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.

Rare




SOVR-EN038 Djinn Presider of Rituals

DARK/Fiend - Effect/4/1800/1400

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.

Rare



SOVR-EN039 Divine Grace - Northwemko

LIGHT/Spellcaster - Ritual - Effect/7/2900/1200

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.

Ultra Rare



SOVR-EN040 Majestic Star Dragon

WIND/Dragon - Synchro - Effect/10/3800/3000

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster

You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

Ultra Rare/Ultimate Rare/Ghost Rare



SOVR-EN041 Blackwing — Silverwind the Ascendant

DARK/Winged-Beast - Synchro - Effect/8/2800/2000

1 "Blackwing" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.

Ultra Rare/Ultimate Rare



SOVR-EN042 Reptilianne Hydra

DARK/Reptile - Synchro - Effect/6/2100/1500

1 "Reptilianne" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.

Super Rare




SOVR-EN043 Black Brutdrago

FIRE/Dragon - Synchro - Effect/8/3000/2600

1 Tuner + 1 or more non-Tuner Gemini monsters

Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.

Super Rare




SOVR-EN044 Explosive Magician

LIGHT/Spellcaster - Synchro - Effect/6/2500/1800

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.

Ultra Rare/Ultimate Rare




SOVR-EN045 Spider Web

Field Spell Card

If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.



SOVR-EN046 Earthbound Whirlwind

Normal Spell Card

Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.

Super Rare



SOVR-EN047 Savage Colosseum

Field Spell Card

If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.



SOVR-EN048 Attack Pheromones

Continuous Spell Card

If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.



SOVR-EN049 Molting Escape

Equip Spell Card

Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.



SOVR-EN050 Reptilianne Spawns

Normal Spell Card

Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.



SOVR-EN051 Fortune's Future

Normal Spell Card

Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.

Super Rare



SOVR-EN052 Time Passage Quick-Play

Spell Card

Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.



SOVR-EN053 Iron Core Armor

Equip Spell Card

Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.



SOVR-EN054 Herculean Power

Continuous Spell Card

Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.



SOVR-EN055 Gemini Spark

Quick-Play Spell Card

Tribute 1 face-up Level 4 Gemini monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.



SOVR-EN056 Ritual of Grace Ritual

Spell Card

This card is used to Ritual Summon "Divine Grace -Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.



SOVR-EN057 Preparation of Rites

Normal Spell Card

Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.

Super Rare



SOVR-EN058 Moray of Greed

Normal Spell Card

Return 2 WATER monsters from your hand to your Deck and draw 3 cards.



SOVR-EN059 Spiritual Forest

Continuous Spell Card

Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.



SOVR-EN060 Raging Mad Plants

Quick-Play Spell Card

Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.

Rare




SOVR-EN061 Insect Neglect

Continuous Spell Card

When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.



SOVR-EN062 Faustian Bargain

Normal Spell Card

Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.



SOVR-EN063 Slip Summon

Normal Trap Card

Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.



SOVR-EN064 Synchro Barrier

Normal Trap Card

Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.



SOVR-EN065 Enlightenment

Normal Trap Card

You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).



SOVR-EN066 Bending Destiny Counter

Trap Card

If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.



SOVR-EN067 Inherited Fortune

Normal Trap Card

Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.

Rare



SOVR-EN068 Spider Egg

Normal Trap Card

Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF100) in Attack Position.



SOVR-EN069 Wolf in Sheep’s Clothing

Normal Trap Card

Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.



SOVR-EN070 Eartbound Wave

Counter Trap Card

Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.



SOVR-EN071 Roar of the Earthbound

Continuous Trap Card

Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.



SOVR-EN072 Limit Impulse

Normal Trap Card

Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.



SOVR-EN073 Infernity Force

Normal Trap Card

Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.



SOVR-EN074 Nega-Ton Corepanel

Counter Trap Card

Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.

Rare



SOVR-EN075 Gemini Counter

Counter Trap Card

Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.



SOVR-EN076 Gemini Booster

Normal Trap Card

Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.

SOVR-EN077 Ritual Buster

Normal Trap Card

Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.



SOVR-EN078 Stygian Surge

Continuous Trap Card

Reduce the Levels of all face-up monsters your opponent controls by 1.



SOVR-EN079 Seal of Wickedness

Continuous Trap Card

Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.

Super Rare



SOVR-EN080 Appointer of the Red Lotus

Normal Trap Card

Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.



SOVR-EN081 Koa’ki Meiru Maximus

WIND/Dragon - Effect/8/3000/1500

This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 1 "Iron Core of Koa'ki Meiru" from you hand. During each of your End Phase, destroy this card except if you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 Card controlled by your opponent.

Ultra Rare



SOVR-EN082 Shire, Lightsworn Spirit

LIGHT/Fairy - Effect/3/400/1400

This card gains 300 ATK for each different "Lightsworn" Monster Card in the Graveyard. During your end phase, send the top 2 cards from your Deck to the Graveyard.

Super Rare




SOVR-EN083 Rinyan, Lightsworn Rogue

LIGHT/Beast - Effect/2/100/100

FLIP: Send 1 "Lightsworn" Monster Card from your Graveyard to your Deck and draw 1 Card.

Rare




SOVR-EN084 Yellow Baboon, Archer of the Forest

EARTH/Beast - Effect/7/2600/1800

When a Beast-Type monster you control is destroyed by battle and send to the Graveyard, by removing from play 2 Beast-Type monster from your Graveyard you can Special Summon this card.

Ultra Rare



SOVR-EN085 Gemini Scorpion

EARTH/Warrior - Effect/4/1600/400

When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

Rare



SOVR-EN086 Metabo - Shark

WATER/Fish - Effect/4/1800/500

When this card is Normal Summoned, you can return 2 Fish-type monsters from your Graveyard to your Deck.

Super Rare




SOVR-EN087 Earthbound Revival

Normal Spell Card

Discard 1 card. Select 1 "Eearthbound Immortal" monster and 1 Field Spell Card in you Graveyard, and add them to your hand.

Rare



SOVR-EN088 Reptilianne Poison

Normal Spell Card

Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.

Rare




SOVR-EN089 Gateway of the Six

Continuous Spell Card

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" mosnter from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.

Super Rare



SOVR-EN090 Dark Rabbit

DARK/Beast/4/1100/1500

Normal Monster

Rare




SOVR-EN091 Shine Palace

Equip Spell Card

Equip only to a LIGHT monster. It gains 700 ATK.

Rare



SOVR-EN092 Dark Simorgh

DARK/Winged-Beast - Effect/7/2700/1000

While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

Secret Rare



SOVR-EN093 Victoria

LIGHT/Fairy - Effect/4/1800/1500

Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. Secret Rare



SOVR-EN094 Ice Queen

WATER/Spellcaster - Effect/8/2900/2100

This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand. Secret Rare



SOVR-EN095 Shutendoji

EARTH/Zombie - Effect/4/1500/800

Once per turn, you can activate 1 of these effects.● Remove from play 2 Zombie-Type monsters in your Graveyard to draw 1 card.● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.

Secret Rare



SOVR-EN096 Archlord Kristya

LIGHT/Fairy - Effect/8/2800/2300

If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.

Secret Rare



SOVR-EN097 Guardian Eatos

WIND/Fairy - Effect/8/2500/2000

If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.

Secret Rare




SOVR-EN098 Clear Vice Dragon

DARK/Dragon - Effect/8/?/0

You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes double the ATK of the attack target during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.

Secret Rare



SOVR-EN099 Clear World

Field Spell Card

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card. ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

Secret Rare

Deck Ojama "Cuando estan unidos, algo ocurre"

Hola a todos, hoy voy a escribir acerca de un deck que me han estado pidiendo durante muchisimo tiempo, y que a pesar de no ser un deck top tier 1 ni 2 a muchos les agradan estos monstritos llamados Ojamas, que yo personalmente creia que nunca tendrian apoyo, pero con la llegada de Raging Battle dieron otra forma de ver a este deck con 2 nuevos Ojamas y su propio campo, con esto los Ojamas ahora si se pueden parar frente a otros decks poderosos.
Bueno yo he probado el deck Ojama en el PSP en el Tag Force 3 (Ya quiero el 4!!!), pues como algunos deben saber alli hay una historia con el Chazz, y te toca hacer un deck Ojama igual al suyo para poder funcionar como equipo, alli cree un deck Ojama mezclado con el Synchro Cat, y lo que me dei cuenta de inmediato es que este deck siempre tiene mucha mano (aunque sea de puros Ojamas, pero es mano), este seria la caracteristica principal de este deck, además de que sus fusiones tienen alta defensa y tienen efectos que bloquean el campo del oponente.
Pues bueno eso es en le Tag Force 3, pero ahora estamos ya cerca de Stardust Overdrive y es otra historia, hay más apoyo para los Ojamas y sabiendolos jugar bien, estos podrian ser muy peligrosos.
Pues bien primero les doy el decklist:

Monstruos (20)

2 Ojama Green

2 Ojama Black

2 Ojama Yellow


2 Ojama Red


3 Ojama Blue


1 Rescue Cat


2 King of the Swamp


1 Sea Koala


2 X-Saber Airbellum


2 Tragoedia


1 Ryko, Lightsworn Hunter




Magias (15)



3 Ojama Country

2 Ojamagic

2 Pot of Avarice

3 Polymerization

1 Heavy Storm

2 Instant Fusion

2 Lightning Vortex



Trampas (5)

1 Mirror Force

3 Dark Bribe

1 Solemn Judgment

Extra Deck (15)

3 Ojama Knight

2 Ojama King

1 Goyo Guardian

1 Black Rose Dragon

1 Ancient Fairy Dragon

2 Magical Android

1 Colossal Fighter

1 Stardust Dragon

1 Red Archfiend Dragon

1 Gaia Knight the Force of Earth

1 X-Saber Urbellum


Primeramente en los monstruos tenemos a los 3 Ojamas Normales, muy necesarios en este deck y piezas fundamentales del mismo, ahora usar 1 copia de cada uno de los Ojamas es muy poco, y usar 3 copias es excesivo, por esta razón yo considero que 2 copias del Ojama Yellow, Green y Black es lo más recomendable.
El Ojama Red es uno de los ultimos monstruos salidos para este deck, este nos permite llenar el campo de Ojamas tan solo con Invocarlo, es buena carta si es usada correctamente en especial con el Campo.
El Ojama Blue es el otro monstruo soporte de este deck, es una carta que nos da 2 cartas al precio de 1, muy buena y por eso se recomienda 3 copias de esta carta, pues al ser destruido nos permitiria traer 2 CARTAS Ojama, (ojo no son solo monstruos), entonces se podria traer a Ojamagic y Ojama Country, y de esta manera se podria realizar el combo clave del deck, el cual lo explicare más adelante.
Ahora debido a que todos los Ojama son del tipo Beast, era lógico incluir al fabuloso Rescue Cat, el cual nos permite tener 2 Bestias en un turno en el campo.
Los King of the Swamp son una de las cartas más dinamicas en lo que a fusionar se refiere, primeramente es sustituto de fusión, además de que puede enviarse al cementerio para añadir una Polimerization a la mano, asi que esta carta nos permitira Invocar a las Fusiones de los Ojamas más rápido.
Sea Koala es un bestia que tomo popularidad en el deck Synchro Cat, pues usado con el Rescue Cat, se podria usar su efecto, reduciendo el ataque de un monstruo a 0. de esta manera seria presa facil del otro bestia (generalmente Airbellum) y del propio Sea Koala.
X-Saber Airbellum, es uno de los mejores tuner nivel 3 que existe, su efecto nos permite controlar la mano del oponente, además de que puede ser traido con el Rescue Cat inmediantamente al campo, esta carta le da algo de Synchronia al deck.
Debido a la gran cantidad de mano que llega a tener este deck, Tragoedia es una buena opcion para ser jugado aqui, además de que se lo usara de la mejor manera, asi se podra tener un monstruo muy poderoso en el campo, simplemente despues de haber recibido daño de batalla, además su otro efecto que permite tomar los monstruos del oponente, puede ser determinante en ciertas ocasiones.
Y finalmente en los monstruos tenemos a Ryko, otro monstruo tipo bestia, con un efecto increible, el cual nos permite destruir una carta en el campo, además de que envia las 3 cartas tope del deck al cementerio, y si tienes suerte puedes enviar un Ojamagic mediante este metodo.



En las magias tenemos al campo Ojama Country, una carta que realmente es un gran soporte para este deck, pues sus dos efectos son realmentes buenos, el primero permite Invocar Especialmente un ojama desde el cementerio, simplemente descartando una carta ojama, y el segundo efecto permite intercambiar el ataque y defensa de todos los monetruos en el campo, de esta manera los Ojamas tendran 1000 de ATK, además de que la mayoria de monstruos disminuiran su ATK (pues en general los montruos del momento tienen poca defensa), además las fusiones ahi si serian buenas con sus 2500 y 3000 puntos de ATK.
Ojamagic es otra de las cartas importantes del deck, la cual tan solo necesita ser enviado al cementerio, para que de esta manera se añada los 3 Ojamas Normales a la mano, y esta es la clave para que este deck siempre tenga mano. Ahora una de las jugadas principales para este deck es la siguiente: Traer a Ojama Country y Ojamagic por el efecto de Ojama Blue, despues se activaria el campo y se utilizaria si efecto descartando Ojamagic, para revivir un Ojama, de esta manera se podria añadir los 3 Ojamas a la mano, y se ganaria una ventaja de +3 en la mano, facilitando la fusión, o sino se los puede utilizar para el Lightning Vortex.
Pot of Avarice es otra manera de acelerar el deck, además de que permite reciclar carta muy buenas como los Rescue Cat y los X-Saber Airbellum.
Polymerization, es la carta fundamental para fusionar y muy util en este deck debido al Ojama Knight y al Ojama King, con esta carta se fusionan a los Ojamas, y asi si se crea algo grande.
Instant Fusion nos permite traer al Ojama Knight tan solo pagando 1000 puntos, de esta manera se lo podria utilizar como Material de Fusion o como Material Synchro junto a Airbellum para traer un Stardust Dragon, Colossal Fighter o cualquier otra cosa.
Lightning Vortex, perfecta en este deck, en donde descartar una carta no duele, incluso podria ser un gran combo descartando a Ojamagic, además de ganar 3 cartas a la mano, podria destruir una gran cantidad de monstruos.

En las trampas tenemos a la siempre poderosa Mirror Force, la destructora de monstruos clasica.
Dark Bribe lo he visto como el reemplazo de Solemn, ahora de lo que se necesita proteger el deck es de evitar que su campo sea destruido, para esto esta Dark Bribe, que ahora incluso la tenemos en comun.
Y finalmente en las trampas tenemos presente al unico Solemn Judgment, que es más completo que Dark Bribe, y que podria ser determinante en los duelos.



Positivo:

El punto fuerte de este deck es que tiene una gran capacidad para acumular cartas en la mano, por lo que siempre tendra la ventaja en lo que a mano se refiere, además si se juega bien a este deck se pude obtener el llamado Lockdown, con un Ojama Knight y un Ojama King sera suficiente para que el oponente no tenga donde colocara monstruos.



Negativo:

Lo malo de este deck es que sus monstruos tienen nada de ataque y poca defensa, de manera que son presa facil para cualquier monstruo (si son los unicos en el campo por supuesto), además sus fusiones le hacen gastar mano, y si son destruidos se perdera la ventaja que tuvieron, además a este deck le falta algo más para ser más competitivo, talves un synchro.....



Cartas contra este deck: King Tiger Wanghu, Royal Oppression, Morphing Jar, Needle Ceiling, Caius the Shadow Monarch, Raiza the Storm Monarch, Mobius the Frost Monarch, Giant Trunade, Ancient Fairy Dragon, Thunder King Rai-oh.



Pues bien este es el deck Ojama que me pedian, ahora seria bueno ver como quedaria con Green Baboon Defender of the Forest o el nuevo Yellow Baboon, Archer of the Forest, talves quedarian bien.



Ahora le veo muy dificil que este deck se convierta en Top 2 y aun peor en Top 1 pues le falta soporte, pero les dejo con una duda, acaso han visto la Imagen de la carta Ojama Country, alli estan como 9 Ojamas, asi que no se que nos deparara el futuro, pero debemos recordar lo que dicen, "Cuando esta unidos, algo ocurre"

Saludos y Disfruten el juego.





Discusión de la Semana: El Yu-gi-oh! un juego para hombres???


Hola a todos, ayer estaba charlando con Link acerca de una amiga suya que juega Yu-gi-oh!, y eso me dió una idea para hacer la discusion de esta semana, y es que el Yu-gi-oh! es un juego más para hombres, o las mujeres tambien tienen aficion por este juego.

Personalmente en mi vida de duelista solo he visto a una duelista mujer, y precisamente me toco jugar con ella en el primer torneo grande que participe, recuerdo que tenia un deck Burning, en cambio yo tenía un deck Chaulafan (Es decir de todo un poco), y recuerdo que algunos efectos no conocia, pero sabia jugar a su deck, y me vencio!!!, ese momento me quede foco increible me venció una duelista, y yo que pensaba que no existian mujeres que le apasionen este juego de cartas.

En el anime podemos ver muchas duelistas (y muy buenas por cierto), entre ellas Tea, May, Ishizu en Yugioh!, Alexis y Blair en Yugioh GX; Aki y Luna en Yugioh 5ds, y muchos más, realmente en la serie hay muchas duelistas que le apasionan el juego, talves con esto se quiere decir que es un juego para los dos generos y eso es lo que buscan los productores....

Ahora no se ustedes si donde jueguen hayan duelistas mujeres, o si alguna vez han tenido un duelo con ellas. ¿Creen que estas duelistas nos podrian distraer con sus encantos en pleno duelo? y ¿Creen que el juego de Yugioh! se podria volver un juego más equitativo en lo que a genero se refiere?

Les invito a la discusion, que opinan sobre esye tema, y si existe alguna mujer duelista que visite nuestra página, por favor de su comentario al respecto y diganos todas sus experiencias.

Saludos y Disfruten el juego.

miércoles, 28 de octubre de 2009

Resultados 2º Ronda del Torneo de YVD


Hola a todos, hoy ha culminado la segunda ronda de nuestro torneo de YVD, a petición de muchos amigos duelistas, las rondas tendran 3 días para poder ser jugadas, entonces en pocos minutos Link posteara la tercera ronda, pero en esta ocasion la ronda terminara el día Sabado a las 8 de la noche (hora de ecuador), debido a que a esa hora llego a mi casa, asi que ya saben, tienen más tiempos para jugar sus duelos, y como saben nada esta dicho aun, así que sigan participando, aqui estan los resultados de la segunda ronda:
1


Spartan69 - México -
juliocesar690@hotmail.com
vs
Neil - Perú -
pegasus_313_n@hotmail.com Gana (Default)

2
Hanzou - Bolivia - celo_mar_@hotmail.com
vs
Christian_LP - Ecuador -
christian_pkmygx@hotmail.com Gana (2-0)

3

Tobia - Argentina - hugomon__@hotmail.com Gana (Default)
vs

4

Kevin - México - kevin_od24@hotmail.com Gana (2-1)
vs
Link - México - link_1314@hotmail.com

5

Marth125 - Guatemala - viciosyugismash@hotmail.com
vs
Falx - México -
spartan_la90@hotmail.com Gana (Default)

6

DARK J - México - jacg8lord@hotmail.com
vs
BBBeatle - México - el_bb_consentido@hotmail.com
(No hay ganador)

7
Arkantoss - Argentino - marto_dealsina15@hotmail.com Gana (2-1)
vs
Evil_Ryu - Chile - dark_ryu91@live.com

8
Drazz - España - Drazz_95@hotmail.com
vs
Gadox - México - jumaap@hotmail.com Gana (2-???)

9
Marlon - Guatemala - aranamarlon2@hotmail.com
vs
Chaos - México - aldo1314@hotmail.com Gana (Default)

10
Ryusei - Venezuela - juanchis_12_22@hotmail.com
vs
Darfox21 - Argentina - darfox21@hotmail.com Gana (Default)
11
vs
Dartz69 - Mexico -
dartz69@hotmail.com Gana (2-0)

Puntuaciones Parciales hasta la 2º Ronda

Neil: 2 puntos
Kevin: 2 puntos
Christian: 2 puntos
Spartan69: 1 punto
Tobia: 1 punto
Gadox: 1 punto
Alv: 1 punto
Link: 1 punto
Hanzou: 1 punto
Dartz69: 1 punto
Darfox21: 1 punto
Arkantoss: 1 punto
Falx: 1 punto
Chaos: 1 punto
Alejos: 0 puntos
Evil Ryu: 0 puntos
Marth: 0 puntos
Ryusei: 0 puntos
Marlon: 0 puntos
Dark J: 0 puntos
Drazz: 0 puntos
BBBeatle: 0 puntos

Pareos 3a ronda Torneo YVD

Ya pasaron los 3 dias habiles asi que ahora empezamos con lo bueno aqui y en la que sigue se define el top 8 sino es que en esta misma echenle ganas a los que tienen 1 ganado ( como yo ) jajaja por que si pierden quiza queden fuera en fin igual depende de los resultados ajenos (= si quieren la tabla de puntos pidanmela por msn por que aqui no cabe. Sin mas choro aqui estan sus nuevos contrincantes suerte a todos :D y recuerden que tienen 3 dias para reportar o mucho mejor jugar sus match.


1.
Christian_LP - Ecuador - christian_pkmygx@hotmail.com
vs
Kevin - México - kevin_od24@hotmail.com

2.
Link - México - link_1314@hotmail.com
vs

3.
Tobia - Argentina - hugomon__@hotmail.com
vs
Hanzou - Bolivia - celo_mar_@hotmail.com

4.
vs
Dartz69 - Mexico - dartz69@hotmail.com

5.
Darfox21 - Argentina - darfox21@hotmail.com
vs
Arkantoss - Argentino - marto_dealsina15@hotmail.com

6.
Gadox - México - jumaap@hotmail.com
vs
Spartan69 - México - juliocesar690@hotmail.com

7.
DARK J - México - jacg8lord@hotmail.com
vs
Chaos - México - aldo1314@hotmail.com

8.
Drazz - España - Drazz_95@hotmail.com
vs
Ryusei - Venezuela - juanchis_12_22@hotmail.com

9.
vs
Evil_Ryu - Chile - dark_ryu91@live.com

10.
Marth125 - Guatemala - viciosyugismash@hotmail.com
vs
Marlon - Guatemala - aranamarlon2@hotmail.com

11.
BBBeatle - México - el_bb_consentido@hotmail.com
vs


Ya christian puso la tabla de puntuaciones cualquier duda reclamo o un jueguito por yvd ^:P ya saben en el msn

Unos vuelan . . . estos se arrastran



De nuevo aqui ando en el chisme aburriendolos jajaja ( ojala no ) ahora que mucho se comenta sobre la nueva expancion, por lo menos por estos rumbos, analizando la lista casi completa vi en especial un arquetipo de deck que si le ponen mas apoyo y que creo lo haran podria convertirse en un deck bastante competitivo quiza top tier: Reptilliannnes.

Como su nombre lo dice se trata de reptiles pero el tipo de monstruo a veces no importa si se tienen las suficientes magias y trampas de apoyo; tal cual Blackwings lo tienen asi mismo estos los dotan del mismo apoyo, solo por mencionar algunas cartas ya de expanciones pasadas y una nueva que me encanto junto con otras mas de Absolute Power Force seran de vitales en todo deck de reptiliiannes.

Offerings to the Snake Deity. Esta es lo mism que un icarus attack solo que el target reptil lo destruye no lo tributa asi que es buen combo con Snake Whistle ambas son trampas ok pero la primera no deja de ser basica como los icarus attack.

Reptilianne Hydra. Obviamente no les podia faltar su psynhro propio, no obstante que destruye todos los monstruos con 0 ATK sacas una carta por cada uno !!!

Reptilianne Viper. Otra mas que me convencio de hacerme el deck es este monin tuner lv 2 para traer goyo o la hydra si robaramos un monstruo lv 4 que es lo mas comun en el campo, pero si robaramos algo de mas nivel se podria convertir en un stardust por eso se ha vuelto mi favorita de este deck.

Reptilianne Medusa. Nivel 6 no es wow que carta pero me gusto por el efecto.

Reptilianne Scylla. Este igual que la medusa me latio su efecto a medias solo en mirror match seria sobre explotado aunque nunca se sabe cuando puedas robar un monstruo tuner jeje

Reptilianne Poison. Gracias a que por fin decidieron sacar a la luz su efecto es como se acompleta el deck simplemente al costo de que un monstruo del oponente este en defensa lo cambias a ataque haces a 0 su ATK y zas los monstruos tienen libertad total de hacer sus efectos definitvamente algo asi es lo que les faltaba.

Reptilianne Vasuki. Una de ABPF que es capaz de quitarnos de encima hasta 3 monstruos en un solo turno con un solo special summon.

Viper Reborn. Otra magia de ABPF que en lo personal espero bastante ya que es un Monster Reborn para reptiles aunque desgraciadamente no se podran convocar Tuner es lo de menos esta carta sera ultrajada en este deck jajaja

Todas estas son de la nueva expancion Stardust Overdrive excepto las trampas y claro algunas otras cartas que podrian servir en digamos por ejemplo enfocado en venominaga pero al ser DARKS es mejor sacarle mas jugo via DAD o Dark Creator o Allure of DArkness en fin todo ese repertorio dark del que podemos abusar asi se volveria con un poco de imaginacion algo mas que un deck fun.

martes, 27 de octubre de 2009

Koa'ki Meiru Maximus

This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 1 "Iron Core of Koa'ki Meiru" from you hand. During each of your End Phase, destroy this card except if you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'Ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 Card controlled by your opponent.

Bien acaba de salir el efecto confirmado del koa`ki meiru que muchos esperaban jeje no se por donde empezar se ve que su ataque es debastador su costo de convocacion es el unico problema que le veo por que para variar ¬¬ depende de su magia el costo de quedarse es relativamente nulo solo tirar un koa`ki meiru monstruo de la mano al cementerio asi que esto podria ser una buena estrategia.

Su efecto mm esta chido la neta no cualquier monstruo baja " gratis " y destruye una carta asi que uno mas a su flota.

Aqui les dejo el link para que chequen la carta esperemos que mañana o el jueves ya tengan su ataque.
http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Maximus

Los Nuevos Lightsworns - Efectos Confirmados!!!

Hola a todos, lo que más se esperaba de Stardust Overdrive ha sido revelado, los nuevos Lightsworns, pues esta vez a mi manera de pensar creo que nos han decepcionado con estos nuevos Lightsworn, pues yo creo que nada apoyan al actual deck, muchos pensaban que lo que se nos venia eran sus propios tuner lightsworn, pero en lugar de ellos SOVR nos trae a un lightsworn que se le sebe 300 de ATK por cada Lightsworn con distinto nombre en el cementerio (perdon pero yo prefiero a Jain, Wulf o Garoth en lugar de esta) y a otro Lightsworn que es Flip y que permite regresar un Lightsworn desde al cementerio al deck para hacer draw una carta (igualmente prefiero el efecto flip de Ryko, además lo que el deck Lightswon necesita es cartas en el cementerio, y no veo lo bueno de regresar uno de estos al deck para hacer draw 1 carta)
Asi que decepcion para los Lightsworns, ese soporte que tanto esperaban desde hace mucho tiempo son simples cartas barbaches (no digo que son malas, pero hay mejores, y no le veo futuro con los lightsworns)
Bueno saliendonos un poco de los Lightsworns he visto el efecto de la nueva carta six samurai Gateway of the Six, y me parece bien, funciona con Bushido Counters al igual que Six Samurai United, y con estas dos en el campo se haria grandes combos, asi que a esta carta si le veo futuro en el deck Six Samurai, pero personalmente pensaba que venia su propio tuner)
Pues bien aqui estan los efectos de los monstruos recuerden que son confirmados:

SOVR-EN082 Shire, Lightsworn Spirit
LIGHT/Fairy - Effect/3/400/1400

This card gains 300 ATK for each different "Lightsworn" Monster Card in the Graveyard. During your end phase, send the top 2 cards from your Deck to the Graveyard.

Esta carta gana 300 ATK por cada monstruo Lightsworn diferente en el cementerio. Durante tu end phase, envia las 2 cartas tope de tu deck al cementerio.
Super Rare

SOVR-EN083 Rinyan, Lightsworn Rogue
LIGHT/Beast - Effect/2/100/100

FLIP: Send 1 "Lightsworn" Monster Card from your Graveyard to your Deck and draw 1 Card.

FLIP: Envia 1 Monstruo "Lightsworn" desde tu cementerio a tu deck y haz draw 1 carta.
Rare

SOVR-EN08? Gateway of the Six
Continuous Spell Card

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.

Cada vez que un monstruo "Six Samurai" sea Invocado Normalmente o Especialmente, pon 2 Counters Bushido sobre esta carta. Tu puedes remover Counter Bushido desde tu lado del campo para aplicar los siguientes efectos. ● 2 Counters: Hasta la End Phase de este turno, 1 monstruo boca arriba "Six Samurai" o "Shien" con efecto gana 500 ATK. ● 4 Counters: Añade 1 monstruo "Six Samurai" desde tu deck o cementerio a tu mano. ● 6 Counters: Invoca Especialmente 1 monstruo "Shien" con efecto desde tu cementerio.

domingo, 25 de octubre de 2009

Pareos 2a ronda Torneo YVD

1

Spartan69 - México - juliocesar690@hotmail.com
vs

2
Hanzou - Bolivia -
celo_mar_@hotmail.com
vs
Christian_LP - Ecuador - christian_pkmygx@hotmail.com

3
Tobia - Argentina - hugomon__@hotmail.com
vs
Alv - México -
zztrellukazz@hotmail.com

4
Kevin - México - kevin_od24@hotmail.com
vs
Link - México -
link_1314@hotmail.com

5
Marth125 - Guatemala - viciosyugismash@hotmail.com
vs

6
DARK J - México - jacg8lord@hotmail.com
vs
BBBeatle - México -
el_bb_consentido@hotmail.com

7
Arkantoss - Argentino -
marto_dealsina15@hotmail.com
vs
Evil_Ryu - Chile -
dark_ryu91@live.com

8
Drazz - España -
Drazz_95@hotmail.com
vs
Gadox - México -
jumaap@hotmail.com

9
Marlon - Guatemala -
aranamarlon2@hotmail.com
vs
Chaos - México -
aldo1314@hotmail.com

10
Ryusei - Venezuela -
juanchis_12_22@hotmail.com
vs
Darfox21 - Argentina -
darfox21@hotmail.com

11
Alejos - Perú -
cero_aladerecha@hotmail.com
vs
Dartz69 - Mexico - dartz69@hotmail.com


Esta un poco largo el post jejee pero ahi esta la segunda ronda.

En cuanto vean este post por favor pongan en que horario pueden conectarse en los siguientes dos dias ( lunes y martes ) si vemos que faltan muchos por llevar a cabo sus match daremos un dia mas de prorroga yo creo que 3 son prudentes para que jueguen (= asi que echenle ganas nada esta dicho aun faltan 2 rondas mas para que se defina todo.

PD: Recuerden que la fecha limite es el Martes a las 6 de la tarde (Hora de Ecuador), pero si más de la mitad no han tenido su duelo aun se dara un día más de prorroga.