viernes, 30 de octubre de 2009

Stardust Overdrive: Spoiler Final!!!




Stardust Overdrive - Spoiler


SOVR-EN000 Koa’ki Meiru Beetle

EARTH/Insect - Effect/4/1900/1500

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.

Super Rare



SOVR-EN001 Majestic Dragon

LIGHT/Dragon - Tuner/1/0/0

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster.

Super Rare




SOVR-EN002 Stardust Xiaolong

LIGHT/Dragon - Effect/1/100/100

When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.

Rare




SOVR-EN003 Max Warrior

WIND/Warrior - Effect/4/1800/800

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step on ly. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.

Super Rare




SOVR-EN004 Quickdraw Synchron

WIND/Machine - Tuner/5/700/1400

You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.



SOVR-EN005 Level Eater

DARK/Insect - Effect/1/600/0

If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.



SOVR-EN006 Zero Gardna

EARTH/Warrior - Effect/4/0/0

You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

Rare




SOVR-EN007 Regulus

LIGHT/Beast - Effect/4/1700/1000

Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.



SOVR-EN008 Infernity Necromancer

DARK/Fiend - Effect/3/0/2000

When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".



SOVR-EN009 Fortune Lady Wind

WIND/Spellcaster - Effect/3/?/?

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.

Rare



SOVR-EN010 Fortune Lady Water

WATER/Spellcaster - Effect/4/?/?

This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.

Rare




SOVR-EN011 Fortune Lady Dark

DARK/Spellcaster - Effect/5/?/?

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.

Rare




SOVR-EN012 Fortune Lady Earth

EARTH/Spellcaster - Effect/6/?/?

This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.

Rare




SOVR-EN013 Solitaire Magician

LIGHT/Spellcaster - Effect/4/1600/1300

Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.



SOVR-EN014 Catoblepas and the Witch of Fate

EARTH/Spellcaster - Effect/4/1800/0

When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).

Rare



SOVR-EN015 Dark Spider

DARK/Insect - Effect/1/0/0

Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.



SOVR-EN016 Ground Spider

EARTH/Insect - Effect/4/0/1500

Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.



SOVR-EN017 Relinquished Spider

EARTH/Insect - Effect/2/300/500

If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.



SOVR-EN018 Spyder Spider

EARTH/Insect - Effect/4/1500/1000

When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.



SOVR-EN019 Mother Spider

DARK/Insect - Effect/6/2300/1200

If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand. Rare



SOVR-EN020 Reptilianne Gorgon

DARK/Reptile - Effect/3/1400/1400

If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.



SOVR-EN021 Reptilianne Medusa

DARK/Reptile - Effect/6/2200/800

Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.



SOVR-EN022 Reptilianne Scylla

DARK/Reptile - Effect/4/1800/1200

If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.



SOVR-EN023 Reptilianne Viper

DARK/Reptile - Tuner/2/0/0

When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.



SOVR-EN024 Earthbound Immortal Ccarayhua

DARK/Reptile - Effect/10/2800/1800

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.

Ultra Rare/Ultimate Rare




SOVR-EN025 Earthbound Immortal Uru

DARK/Insect - Effect/10/3000/3000

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.

Ultra Rare/Ultimate Rare



SOVR-EN026 Earthbound Immortal Wiraqocha Rasca

DARK/Winged-Beast - Effect/10/100/100

There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect.

Ultra Rare/Ultimate Rare




SOVR-EN027 Koa'ki Meiru Sea Panther

WATER/Sea-Serpent/4/1900/1200During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.



SOVR-EN028 Koa'ki Meiru Rooklord

EARTH/Warrior - Effect/7/2800/2200

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

Super Rare




SOVR-EN029 Tuned Magician

WIND/Spellcaster - Gemini/4/1800/1600



SOVR-EN030 Crusader of Endymion

LIGHT/Spellcaster - Gemini/4/1900/1200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. The effect to increase this card’s ATK is resolved only if you place a Spell Counter.

Ultra Rare




SOVR-EN031 Woodland Archer

EARTH/Beast-Warrior - Effect/3/1400/1300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.



SOVR-EN032 Knight of the Red Lotus

FIRE/Warrior - Effect/6/2100/1800

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Super Rare



SOVR-EN033 Energy Bravery

LIGHT/Warrior - Effect/4/1700/1200

Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.



SOVR-EN034 Swap Frog

WATER/Aqua - Effect/2/1000/500

You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.



SOVR-EN035 Lord British Space Fighter

LIGHT/Machine - Effect/4/1200/800

If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ●You can attack once again in a row. ●Select and destroy 1 Set card on the field. ●Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200). This effect activates at the end of the Damage Step.

Rare



SOVR-EN036 Oshaleon

WATER/Reptile - Effect/3/1400/800



SOVR-EN037 Djinn Releaser of Rituals

DARK/Fiend - Effect/3/1200/2000

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.

Rare




SOVR-EN038 Djinn Presider of Rituals

DARK/Fiend - Effect/4/1800/1400

When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.

Rare



SOVR-EN039 Divine Grace - Northwemko

LIGHT/Spellcaster - Ritual - Effect/7/2900/1200

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.

Ultra Rare



SOVR-EN040 Majestic Star Dragon

WIND/Dragon - Synchro - Effect/10/3800/3000

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster

You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

Ultra Rare/Ultimate Rare/Ghost Rare



SOVR-EN041 Blackwing — Silverwind the Ascendant

DARK/Winged-Beast - Synchro - Effect/8/2800/2000

1 "Blackwing" Tuner + 2 or more non-Tuner monsters

When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.

Ultra Rare/Ultimate Rare



SOVR-EN042 Reptilianne Hydra

DARK/Reptile - Synchro - Effect/6/2100/1500

1 "Reptilianne" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.

Super Rare




SOVR-EN043 Black Brutdrago

FIRE/Dragon - Synchro - Effect/8/3000/2600

1 Tuner + 1 or more non-Tuner Gemini monsters

Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.

Super Rare




SOVR-EN044 Explosive Magician

LIGHT/Spellcaster - Synchro - Effect/6/2500/1800

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.

Ultra Rare/Ultimate Rare




SOVR-EN045 Spider Web

Field Spell Card

If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.



SOVR-EN046 Earthbound Whirlwind

Normal Spell Card

Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.

Super Rare



SOVR-EN047 Savage Colosseum

Field Spell Card

If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.



SOVR-EN048 Attack Pheromones

Continuous Spell Card

If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.



SOVR-EN049 Molting Escape

Equip Spell Card

Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.



SOVR-EN050 Reptilianne Spawns

Normal Spell Card

Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.



SOVR-EN051 Fortune's Future

Normal Spell Card

Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.

Super Rare



SOVR-EN052 Time Passage Quick-Play

Spell Card

Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.



SOVR-EN053 Iron Core Armor

Equip Spell Card

Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.



SOVR-EN054 Herculean Power

Continuous Spell Card

Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.



SOVR-EN055 Gemini Spark

Quick-Play Spell Card

Tribute 1 face-up Level 4 Gemini monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.



SOVR-EN056 Ritual of Grace Ritual

Spell Card

This card is used to Ritual Summon "Divine Grace -Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.



SOVR-EN057 Preparation of Rites

Normal Spell Card

Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.

Super Rare



SOVR-EN058 Moray of Greed

Normal Spell Card

Return 2 WATER monsters from your hand to your Deck and draw 3 cards.



SOVR-EN059 Spiritual Forest

Continuous Spell Card

Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.



SOVR-EN060 Raging Mad Plants

Quick-Play Spell Card

Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.

Rare




SOVR-EN061 Insect Neglect

Continuous Spell Card

When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.



SOVR-EN062 Faustian Bargain

Normal Spell Card

Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.



SOVR-EN063 Slip Summon

Normal Trap Card

Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.



SOVR-EN064 Synchro Barrier

Normal Trap Card

Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.



SOVR-EN065 Enlightenment

Normal Trap Card

You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).



SOVR-EN066 Bending Destiny Counter

Trap Card

If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.



SOVR-EN067 Inherited Fortune

Normal Trap Card

Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.

Rare



SOVR-EN068 Spider Egg

Normal Trap Card

Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF100) in Attack Position.



SOVR-EN069 Wolf in Sheep’s Clothing

Normal Trap Card

Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.



SOVR-EN070 Eartbound Wave

Counter Trap Card

Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.



SOVR-EN071 Roar of the Earthbound

Continuous Trap Card

Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.



SOVR-EN072 Limit Impulse

Normal Trap Card

Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.



SOVR-EN073 Infernity Force

Normal Trap Card

Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.



SOVR-EN074 Nega-Ton Corepanel

Counter Trap Card

Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.

Rare



SOVR-EN075 Gemini Counter

Counter Trap Card

Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.



SOVR-EN076 Gemini Booster

Normal Trap Card

Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.

SOVR-EN077 Ritual Buster

Normal Trap Card

Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.



SOVR-EN078 Stygian Surge

Continuous Trap Card

Reduce the Levels of all face-up monsters your opponent controls by 1.



SOVR-EN079 Seal of Wickedness

Continuous Trap Card

Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.

Super Rare



SOVR-EN080 Appointer of the Red Lotus

Normal Trap Card

Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.



SOVR-EN081 Koa’ki Meiru Maximus

WIND/Dragon - Effect/8/3000/1500

This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 1 "Iron Core of Koa'ki Meiru" from you hand. During each of your End Phase, destroy this card except if you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 Card controlled by your opponent.

Ultra Rare



SOVR-EN082 Shire, Lightsworn Spirit

LIGHT/Fairy - Effect/3/400/1400

This card gains 300 ATK for each different "Lightsworn" Monster Card in the Graveyard. During your end phase, send the top 2 cards from your Deck to the Graveyard.

Super Rare




SOVR-EN083 Rinyan, Lightsworn Rogue

LIGHT/Beast - Effect/2/100/100

FLIP: Send 1 "Lightsworn" Monster Card from your Graveyard to your Deck and draw 1 Card.

Rare




SOVR-EN084 Yellow Baboon, Archer of the Forest

EARTH/Beast - Effect/7/2600/1800

When a Beast-Type monster you control is destroyed by battle and send to the Graveyard, by removing from play 2 Beast-Type monster from your Graveyard you can Special Summon this card.

Ultra Rare



SOVR-EN085 Gemini Scorpion

EARTH/Warrior - Effect/4/1600/400

When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

Rare



SOVR-EN086 Metabo - Shark

WATER/Fish - Effect/4/1800/500

When this card is Normal Summoned, you can return 2 Fish-type monsters from your Graveyard to your Deck.

Super Rare




SOVR-EN087 Earthbound Revival

Normal Spell Card

Discard 1 card. Select 1 "Eearthbound Immortal" monster and 1 Field Spell Card in you Graveyard, and add them to your hand.

Rare



SOVR-EN088 Reptilianne Poison

Normal Spell Card

Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.

Rare




SOVR-EN089 Gateway of the Six

Continuous Spell Card

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. ● 2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. ● 4 Counters: Add 1 "Six Samurai" mosnter from your Deck or Graveyard to your hand. ● 6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.

Super Rare



SOVR-EN090 Dark Rabbit

DARK/Beast/4/1100/1500

Normal Monster

Rare




SOVR-EN091 Shine Palace

Equip Spell Card

Equip only to a LIGHT monster. It gains 700 ATK.

Rare



SOVR-EN092 Dark Simorgh

DARK/Winged-Beast - Effect/7/2700/1000

While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

Secret Rare



SOVR-EN093 Victoria

LIGHT/Fairy - Effect/4/1800/1500

Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. Secret Rare



SOVR-EN094 Ice Queen

WATER/Spellcaster - Effect/8/2900/2100

This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand. Secret Rare



SOVR-EN095 Shutendoji

EARTH/Zombie - Effect/4/1500/800

Once per turn, you can activate 1 of these effects.● Remove from play 2 Zombie-Type monsters in your Graveyard to draw 1 card.● Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.

Secret Rare



SOVR-EN096 Archlord Kristya

LIGHT/Fairy - Effect/8/2800/2300

If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.

Secret Rare



SOVR-EN097 Guardian Eatos

WIND/Fairy - Effect/8/2500/2000

If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.

Secret Rare




SOVR-EN098 Clear Vice Dragon

DARK/Dragon - Effect/8/?/0

You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes double the ATK of the attack target during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.

Secret Rare



SOVR-EN099 Clear World

Field Spell Card

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control. ●WATER: During your End Phase, discard 1 card. ●FIRE: During your End Phase, take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card.

Secret Rare

5 comentarios:

  1. Silverwind the Ascendant y Dark Simorgh ! tenog que conseguirlos !! para mi coleccion de blackwings.Ya estaba ancioso de que saliera esta nueva expansion.Aunque espero con MUCHIIIIIIIIIIIIIIIIIIISIMAS ansias saber del "The Shining Darknes" =D.Saludos, Marcos.

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  2. me parece que konami quiere darle un poco de poder a los insectos y creo que lo conseguiran con ese proyecto de mazo spider, no creo que solo sea relleno puesto a que han salido bastantes insectos recientemente, al igual que en el video juego nuevo, si no recuerdo mal, y el mazo si le meten algo de soporte puede ser bastante curioso eso de hacer efectos con los monstruos en defensa del otro

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  3. Tengo dudas de como funciona un deck CLEAR WORD, si alguien del blog tiene un list o alguna idea de como armar uno, me salio un clear word y consegui otros dos en el torneo de presentaciond el buster, tengo muchas ganas de jugar con nuevas tematicas.

    gracias a todos por la ayuda.

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  4. Bueno pues Marlon, el chsite de los Clear World se trata de no tener monstruos en el campo, de esta manera no recibiras los efectos negativos de esta carta, en cambio tu oponente si lo hara, creo que este deck se deberia jugar con puras magias y trampas, de ahi monstruos con mucha defensa o que no mueran por batalla (de preferencia dark: defender, reaper, marshmallon.

    Tambien para que esos 500 puntos no te afecte se podria jugar con Solemn Wishes.

    Y finalmente creo que se deberia buscar que el oponente se llene de monstruos, de esta manera recibira un monton de efectos negativos (el de agua y fuego son los mejores)

    Saludos.

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  5. La verdad que yo cuando vi Yu-gi-oh! Gx quiera un mazo clear world, pero es una pena por que solo sacaron de mosntruos al Clear Vice dragon. Tal vez si sepodria jugar como dice Christian, haciendo que el oponente se llenede monstruos, quiza se podrian hacer con tokens tipo de plantas y de otro tipo que invoque al campo oponente tokens.Habria que ver especificamente que nos conviene invocarle al oponente (me refiero al atributo) y de ahi buscar cartasque incoquen tokens de ese tipo.Tambien quiza se podria hacer un mazo burning con Lava Golem, ya que le hace 1000 por efecto del Lava Golem mas 1000 mas en la end por el Clear World.Tal vez con esta carta tal vez se pueda hacer un buen deck de Fuego Burning Lock.Osea con las cartas de fuego originales: Solar flare dragon (aunque ahi nosotros recibiriamon 1000 de daño, pero si lo ahcemos con la combinacion que dije antes, el oponente perdera 2500 puntos mientras que nosotros 1000).Y todo esto mas un Dark Room of Nightmare podriamos hacerle 3400 puntos de daño (osea terminamos nuestro turno le pasan 800, empieza y en su stand by pierde 1300, termina y pierde otros 1300), con 2 turnos asi se tendrain 6800 puntos asi que con algun ataque odaño mas por alguna carta podriamos ganar.
    No se yo quiza despues pruebe un mazo asi y les cuento.Saludos, Marcos.

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