jueves, 20 de agosto de 2009

Ancient Prophecy Spoiler

Hola a todos, aunque un poco atrasado la informacion aqui esta el Spoiler Final de Ancient Prophecy, el quinto booster de la serie Yugioh 5D´s, la cual realmente traen cartas realmente poderosas que incrementaran el poder de muchos decks (en especial Earthbound, Blackwings, X-Saber y Koa´Ki Meiru), pues bien aqui esta el Spoiler de este booster.


ANPR-EN000 XX-Saber Gardestrike
EARTH/Beast-Warrior - Effect/5/2100/1400
If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand.
Secret Rare
ANPR-EN001 Kuribon
LIGHT/Fairy - Effect/1/300/200
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand.
Rare
ANPR-EN002 Sunny Pixie
LIGHT/Spellcaster - Tuner/1/300/400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
ANPR-EN003 Sunlight Unicorn
LIGHT/Beast - Effect/4/1800/1000
Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
ANPR-EN004 Blackwing - Mistral the Silver Shield
DARK/Winged-Beast - Tuner/2/100/1800
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next attack this turn to 0.
ANPR-EN005 Blackwing - Vayu the Emblem of Honor
DARK/Winged-Beast - Tuner/1/800/0
IF this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
Ultra Rare/Ultimate Rare
ANPR-EN006 Blackwing - Fane the Steel Chain
DARK/Winged-Beast - Effect/2/500/800
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts battle damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
ANPR-EN007 Morphtronic Magnen Bar
EARTH/Thunder - Effect/1/100/100
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other two monsters cannot attack the turn you activate this effect.●While in Defense Position: Monsters you control cannot attack.
ANPR-EN008 Jester Lord
DARK/Spellcaster - Effect/1/0/0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
Rare
ANPR-EN009 Jester Confit
DARK/Spellcaster - Effect/1/0/0
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit.”
Super Rare
ANPR-EN010 Fortune Lady Light
LIGHT/Spellcaster - Effect/1/?/?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summon 1 "Fortune Lady" monster from your Deck.
Rare
ANPR-EN011 Fortune Lady Fire
FIRE/Spellcaster - Effect/2/?/?
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your opponent equal to the destroyed monster's ATK.
Rare
ANPR-EN012 Infernity Beast
DARK/Beast - Effect/3/1600/1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
ANPR-EN013 Darksea Rescue
DARK/Machine - Effect/1/0/0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
Rare
ANPR-EN014 Darksea Float
DARK/Machine - Effect/1/0/300
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
ANPR-EN015 Turbo Rocket
WIND/Machine - Tuner/2/0/0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
Rare
ANPR-EN016 Earthbound Immortal Cusillu
DARK/Beast - Effect/10/2800/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
Ultra Rare/Ultimate Rare
ANPR-EN017 Earthbound Immortal Chacu Challhua
DARK/Fish - Effect/10/2900/2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on the field, your opponent cannot conduct their Battle Phase.
Ultra Rare/Ultimate Rare
ANPR-EN018 Koa’ki Meiru Boulder
EARTH/Rock - Effect/4/1200/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
ANPR-EN019 Koa'ki Meiru Crusader
EARTH/Beast-Warrior - Effect/4/1900/1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
Super Rare
ANPR-EN020 Koa’ki Meiru Speeder
WIND/Machine - Effect/3/1200/2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
Rare
ANPR-EN021 Koa'ki Meiru Tornado
WIND/Winged-Beast - Effect/4/1500/1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
Rare
ANPR-EN022 Koa’ki Meiru Hydro Barrier
WATER/Aqua - Effect/3/1000/1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
ANPR-EN023 Scary Moth
WIND/Insect - Effect/6/1800/2300
Each player can only Special Summon a monster(s) once per turn.
ANPR-EN024 Shiny Black C
EARTH/Insect - Effect/1/200/500
When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
ANPR-EN025 Armed Sea Hunter
WATER/Sea Serpent - Effect/4/1800/400
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ANPR-EN026 Divine Dragon Aquabizarre
WATER/Sea Serpent - Effect/5/2100/1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
ANPR-EN027 Fishborg Blaster
WATER/Fish - Tuner/1/100/200
If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
ANPR-EN028 Shark Cruiser
WATER/Fish - Effect/5/1800/2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
ANPR-EN029 Armored Axon Kicker
EARTH/Psychic - Effect/6/2200/1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took.
ANPR-EN030 Genetic Woman
WIND/Psychic - Effect/4/1700/1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
ANPR-EN031 Magicat
LIGHT/Spellcaster - Effect/2/600/500
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
Rare
ANPR-EN032 Cyborg Doctor
EARTH/Spellcaster - Effect/4/1500/1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
ANPR-EN033 White Potan
LIGHT/Fairy - Effect/1/100/200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
ANPR-EN034 Minefieldriller
EARTH/Machine - Effect/4/1500/1500
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveyard to your hand.
Super Rare
ANPR-EN035 XX-Saber Faultroll
EARTH/Warrior - Effect/6/2400/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
Super Rare
ANPR-EN036 XX-Saber Ragigura
EARTH/Beast-Warrior - Effect/1/200/1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
ANPR-EN037 Flamevell Firedog
FIRE/Beast - Effect/4/1900/200
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog”.
Rare
ANPR-EN038 Ancient Crimson Ape
LIGHT/Beast - Effect/7/2600/1800
When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANPR-EN039 Falchionβ
LIGHT/Machine - Effect/4/1200/800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:●Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.●Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
Rare
ANPR-EN040 Ancient Fairy Dragon
LIGHT/Dragon - Synchro - Effect/7/2100/3000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
Ultra Rare/Ultimate Rare/Ghost Rare
ANPR-EN041 Turbo Cannon
FIRE/Machine - Synchro - Effect/3/0/0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
Super Rare
ANPR-EN042 Archfiend Zombie-Skull
DARK/Undead - Synchro - Effect/6/2500/1200
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
Super Rare
ANPR-EN043 Ancient Sacred Wyvern
LIGHT/Fairy - Synchro - Effect/7/2100/2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
Ultra Rare/Ultimate Rare
ANPR-EN044 XX-Saber Gottoms
EARTH/Beast-Warrior - Synchro/9/3100/2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. Ultra Rare/Ultimate Rare
ANPR-EN045 Release Restraint Wave
Normal Spell Card
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
ANPR-EN046 Silver Wing
Equip Spell Card
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.
ANPR-EN047 Advance Draw
Normal Spell Card
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
ANPR-EN048 Ancient Forest
Field Spell Card
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
Super Rare
ANPR-EN049 Emergency Assistance
Normal Spell Card
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
ANPR-EN050 Spirit Burner
Equip Spell Card
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
ANPR-EN051 Future Visions
Field Spell Card
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
Super Rare
ANPR-EN052 Core Compression
Normal Spell Card
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
Super Rare
ANPR-EN053 Core Blaster
Equip Spell Card
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
ANPR-EN054 Solidarity
Continuous Spell Card
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
Rare
ANPR-EN055 Hydro Pressure Cannon
Equip Spell Card
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
ANPR-EN056 Water Hazard
Continuous Spell Card
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
ANPR-EN057 Brain Research Lab
Field Spell Card
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
ANPR-EN058 Saber Slash
Normal Spell Card
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
Super Rare
ANPR-EN059 Sword of Sparkles
Equip Spell Card
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
ANPR-EN060 Rekindling
Normal Spell Card
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
ANPR-EN061 Ancient Leaf
Normal Spell Card
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
ANPR-EN062 Fossil Dig
Normal Spell Card
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
ANPR-EN063 Skill Successor
Normal Trap Card
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
Super Rare
ANPR-EN064 Reinforce Truth
Normal Trap Card
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
Rare
ANPR-EN065 Pixie Ring
Continuous Trap Card
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK as an attack target.
ANPR-EN066 Fairy Wind
Normal Trap Card
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
ANPR-EN067 Imperial Custom
Continuous Trap Card
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom.” You can only control 1 "Imperial Custom.”
ANPR-EN068 Discord
Continuous Trap Card
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
Super Rare
ANPR-EN069 Slip of Fortune
Normal Trap Card
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
ANPR-EN070 Depth Amulet
Continuous Trap Card
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
ANPR-EN071 Damage Translation
Normal Trap Card
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
ANPR-EN072 Battle Teleportation
Normal Trap Card
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
ANPR-EN073 Core Reinforcment
Continuous Trap Card
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Rare
ANPR-EN074 Iron Core Luster
Counter Trap Card
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
ANPR-EN075 Battle of the Elements
Normal Trap Card
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
ANPR-EN076 Aegis of the Ocean Dragon Lord
Normal Trap Card
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
ANPR-EN077 Psychic Soul
Normal Trap Card
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
ANPR-EN078 Flamvell Counter
Counter Trap Card
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card and destroy it.
ANPR-EN079 At One With the Sword
Normal Trap Card
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
ANPR-EN080 A Major Upset
Normal Trap Card
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their owners' hands.
ANPR-EN081 XX-Saber Fulhelmknight
Earth/Warrior - Tuner/3/1300/1000
Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.
Rare
ANPR-EN082 Koa'ki Meiru Ghoulungulate
EARTH/Zombie - Effect/5/2500/1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
Ultra Rare/Ultimate Rare
ANPR-EN083 Koa'ki Meiru Gravirose
FIRE/Plant - Effect/4/1900/1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
Ultra Rare/Ultimate Rare
ANPR-EN084 Psychic Emperor
Light/Psychic - Effect/6/2400/1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
Rare
ANPR-EN085 Card Guard
DARK/Fiend - Effect/4/1600/500
When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each "Guard Counter" it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead.
Secret Rare
ANPR-EN086 Flamvell Commando
Fire/Pyro - Effect/6/2200/200
This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to infilict damage to your opponent equal to that monster's ATK.
Ultra Rare/Ultimate Rare
ANPR-EN087 Pseudo Space
Field Spell Card
Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase.
Rare
ANPR-EN088 Greed Grado
Quick-Play Spell Card
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by card effect. Draw 2 cards.
ANPR-EN089 Revival of the Immortals
Normal Trap Card
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no battle damage.
Super Rare
ANPR-EN090 Arcana Knight Joker
LIGHT/Warrior - Fusion/9/3800/2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this card is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
Rare
ANPR-EN091 Armityle the Chaos Phantom
DARK/Fiend - Fusion - Effect/12/0/0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization.”) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
Secret Rare
ANPR-EN092 White Night Dragon
WATER/Dragon - Effect/8/3000/2500
Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.
Secret Rare
ANPR-EN093 Card Blocker
EARTH/Warrior - Effect/3/400/400
When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is selected as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for each of those cards, until the End Phase.
Secret Rare
ANPR-EN094 Gaia Plate the Earth Giant
EARTH/Rock - Effect/8/2800/1000
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
Ultra Rare/Ultimate Rare
ANPR-EN095 Sauropod Brachion
EARTH/Dinosaur - Effect/8/1500/3000
You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage theytake is doubled.
Rare
ANPR-EN096 Gaap the Divine Soldier
DARK/Fiend - Effect/6/2200/2000
All monsters are changed to face-up Attack Position, and their battle positions cannot be changed. (Flip Effects are not activated at this time.) Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
Rare
ANPR-EN097 Beast Machine King Barbaros Ür
EARTH/Beast-Warrior - Effect/8/3800/1200
You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to your opponent becomes 0.
Super Rare
ANPR-EN098 Kasha
EARTH/Zombie - Effect/8/?/1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returned this way x 1000.
Secret Rare
ANPR-EN099 Elemental Hero Gaia
EARTH/Warrior - Fusion - Effect/6/2200/2600
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and this card gains the same amount of ATK.
Secret Rare

miércoles, 19 de agosto de 2009

Ancient GadGear Deck - La Maquinaria de las Tuercas y Artilugios Antiguos

Hola a todos, después de más de una semana que he vuelto a escribir en el blog, pero debido a un viaje y a que he estado sin Internet en mi casa no he podido escribir regularmente, pero ahora estoy nuevamente al ataque y con una gran variedad de nuevas ideas y temas para el blog, y por supuesto sus ideas tambien seran escuchadas y por eso hoy hablare de uno de los decks que más me han pedido que analice el de los Ancient Gear, pues bien a mi me gusto este deck basicamente desde que vi la carta Geartown, la cual simplemente es fantastica y es el mejor soporte que hay para los Ancient Gears puesto les reduce un tributo a estos monstruos poderosos y aun mejor si esta es destruida puedes traer un Ancient Gear desde el deck, cementerio o mano; ahora debido a esta carta decidi hacerme este deck y me gusto bastante, pero lo he ido modificando poco a poco hasta el deck que tengo ahora el cual realmente me encanto.
Bueno este tipo de deck utiliza solo 3 Ancient Gears y 3 Geartown, ahora me preguntaran como entonces puede ser un deck Ancient Gear, pues esto es porque la estrategia de este deck se basa principalmente en Invocar Rapidamente al Ancient Gear Gadjiltron Dragon, el cual es el monstruo más poderoso que puede ser traido por Geartown.
Ahora este es el deck que estoy utilizando actualmente:
Monstruos (19)
3 Ancient Gear Gadjiltron Dragon
2 Green Gadget
2 Red Gadger
2 Yellow Gadget
2 Mobius the Frost Monarch
3 Psychic Commander
1 Krebons
1 Cyber Dragon
Magias (13)
1 Soul Exchange
1 Brain Control
1 Mystical Space Typhoon
1 Lightning Vortex
1 Emergency Teleport
1 Giant Trunade
1 Heavy Storm
1 Limiter Removal
1 Monster Reborn
1 Chain Summoning
3 Geartown
Trampas (8)
1 Torrential Tribute
1 Mirror Force
2 Bottomless Trap Hole
2 Magical Hats
2 Phoenix Wing Wind Blast
Extra Deck (15)
1 Goyo Guardian
2 Iron Chain Dragon
1 Magical Android
2 Colossal Fighter
1 Thought Ruler Archfiend
1 X-Saber Airbellum

Pues este es mi deck ahora expilcare mis estrategias.
Ancient Gear Gadjiltron Dragon es el monstruo a Invocar sus poderosos 3000 de ataque y su efecto que le permite atacar sin la preocupacion de que le activen alguna Magia o Trampa lo hacen un monstruo imparable y que además si es tributado con alguno de los Gadget gana un efecto extra, el mejor es con Green Gadget pues en este caso se hara rompe defensas.
Los 6 Gadgets son perfectos en este deck, pues le aceleran al deck, además de que funcionan muy bien con el Gadjiltron y con los tuners para el super combo.
Los Mobius tienen doble proposito en este deck, el primero es eliminar las cartas Trampas o Magias del oponente que lo protejen, y el otro proposito es destruir nuestro Geartown, para asi llamar rapidamente al Gadjiltron.
Ahora 3 Psychic Commander son las cartas que hacen el super combo del deck, este consiste en tener activo Geartown, entonces Synchronizar a una Gadget con el Psychic Commander para traer a Black Rose Dragon, luego se utiliza su efecto y vacia totalmente el campo, pero entonces se activara el efecto de Geartown, lo que te permitira Invocar un Gadjiltron, y este con el campo vacio puede hacer 3000 puntos de ataque directo.
1 Krebons podria servir en momentos que necesitemos un Goyo Guardian synchronizando con un Gadget.
Cyber Dragon es una de las cartas más indispensables en cualquier deck, además con los tuner puede Synchronizar rapidamente.
Ahora los Gadget han encontrado un gran aliado y este es Tragoedia, debido a que los Gadget siempre te permiten tener una gran cantidad de mano, esta carta cae muy bien en el deck, debido a que es facil de Invocarse y además tendra mucho poder segun la mano, además se podra utilizar su efecto para tomar el control de monstruos del oponente.
Gorz igualmente indispensable en cualquier deck es salvaduelos.
Soul Exchange y Brain Control te serviran para deshacerte de monstruos del oponente para Invocar por tributo a tus monstruos. Mientras que Heavy Storm, Giant Trunade y Mystical Space Typhoon seran perfectos para destruir las magias y trampas del oponente para permitir un OTK o incluso serviran para destruir a Geartown.
Emergency Teleport sirve para traer rapidamente a los tuner Psiquicos al campo para Synchronizar rapidamente. Limiter Removal esencial en un deck Maquina y una de las cartas que facilita OTK o victorias rápidas con este deck.
Ahora la carta en la que deben tener dudas es Chain Summoning, pues bien esta es una carta que simplemente es fantastica con los Gadget y sabiendola usar bien puede ganar duelos. Pues el combo con esta carta seria Invocar primero un Gadget y activar su efecto (Chain Link 1), entonces encadenar Emergency Teleport o Phoenix Wing Wind Blast (Chain Link 2), entonces asi podras activar esta carta, y de esta manera tu podras Invocar 3 veces más este turno, por lo tanato seguiras Invocando Gadget tras Gadget, llenando de esta manera el campo sin perder la mano.
Los Geartown necesariamente deben ser 3 pues son la base del deck, además teniendo las dos en la mano sigue siendo bueno, pues para una Invocación rápida de Gadjiltron, puedes activar una y después puedes destruir esta, seteando otro Geartown (pero recuerda siempre Invocar los Gadjiltron del deck primero, para asi aligerar el deck)
Las trampas son como siempre las 4 esenciales Mirror Force, Torrential y Bottomless.
Ahora Phoenix Wing Wind Blast es buena para deshacerse de cartas boca abajo molestosas o incluso Synchros, y asi regresaran de vuelta al Extra Deck, además con los Gadget, no te importara descartar 1 carta.
Pues bien otra de las cartas importantisimas y que es perfecta para este deck, y es una de mis favoritas pues recuerdo que por mucho tiempo esta carta fue considerada inutil, (pero recuerden como dice un amigo: "toda carta es util"), bueno esta carta es Magical Hats, el cual si te sale en primera mano es como tener medio duelo en el bolsillo, pues solo necesitas tener un monstruo en el campo, esta carta seteada y esperar un ataque del oponente, entonces activas esta carta y seleccionas 2 Geartown desde el deck y los pones en el campo junto con el monstruo, ahora no importa si le atinan al monstruo o no, lo importante es que los 2 Geartown son destruidos y enviados al cementerio por lo que puedes Invocar a dos AG Gadjiltron Dragon, rapidamente en 1 turno, y además si tu monstruo se salva, entonces tendras 3 monstruos para atacar el proximo turno.
Positivo: Este deck tiene una Invocacion facil de monstruo con alto Ataque, además que puede ganar duelos rapidamente, e incluso puede realizar OTKs. Además es un deck rápido que tiene varias alternativas y estrategias, por lo que puede atacarte con lo que sea.
Negativo: Lo malo de este deck es que en ciertas ocasiones se suele trabar horriblemente con varios Gadget en la mano o con los Gadjiltron en la mano, además este deck depende enormemente de Geartown y de Gadjiltron, por lo que removiendo estos con cartas como Bottomless o Caius, puede dejar al deck mal parado.
Este deck me agrada mucho, y he compartido con ustedes algunos de los combos con este deck y estrategias, claro que no es un completo deck Ancient Gear pero tiene como base este deck, ahora otro amigo tiene otro deck Ancient Gear, pero este en cambio utiliza a la fusion Ultimate Ancient Gear Golem... y es un deck increible tambien, este deck lo publicare en otra ocasión.
Espero que disfruten el post y no se olviden de unirse a los seguidores del blog, para asi seguir haciendo una comunidad más grande de Yugioh.
Saludos y Disfruten el juego.



Turbo Pack: Booster One (Spoiler Final!!!)

Introduciendo los Turbo Packs - los más recientes paquetes de premios para los torneos oficiales de TRADING CARD GAME de Yu-Gi-Oh! 5D's! Los Turbo Pack reimprimen algunas de las cartas más populares de nivel de torneo. En una encuesta en linea en Mayo del 2009, se les pregunto a los fanes que cartas querian que sean Raras y Comunes en este Set, y aqui estan las cartas escogidas!

Los Turbo Pack no son objetos de venta, y son solo permitidos ser usados como premios en torneos oficiales.
Contenidos:
9 Cartas Comunes (2:1)
6 Cartas Raras (1:1)
4 Cartas Super Raras (1:12)
1 Cartas Ultra Raras (1:32)
Lanzamiento: 15/Agosto/2009
Fecha Legal: 15/Agosto/2009
Ultimate Rara
TU01-EN000 Judgment Dragon
Ultra Rara (1)
TU01-EN001 Doomcaliber Knight
Super Rara (4)
TU01-EN002 Garoth, Lightsworn Warrior
TU01-EN003 Krebons
TU01-EN004 Gladiator Beast Samnite
TU01-EN005 Black Whirlwind
Rara (6)
TU01-EN006 Crush Card Virus
TU01-EN007 Satellite Cannon
TU01-EN008 Rescue Cat
TU01-EN009 Grandmaster of the Six Samurais
TU01-EN010 Trade-In
TU01-EN011 Armageddon Knight
Común (8)
TU01-EN012 Book of Moon
TU01-EN013 Terraforming
TU01-EN014 Hand Destruction
TU01-EN015 Gladiator Beast Murmillo
TU01-EN016 Gladiator Beast Bestiari
TU01-EN017 Gladiator Beast Laquari
TU01-EN018 Golden Flying Fish
TU01-EN019 Ryko, Lightsworn Hunter
TU01-EN020 D.D.R. - Different Dimension Reincarnation

lunes, 10 de agosto de 2009

Exodia Deck - Liberando al Prohibido

Hola a todos, hoy voy a hablar de un deck que a pesar de no ser un top deck, es muy divertido de jugar, pues usa una de las cartas favoritas del Anime, Exodia el Prohibido.
Ahora pues este deck se basa en tratar de tener las 5 piezas de Exodia en la Mano para asi ganar el duelo inmediatamente, por eso este deck es muy rápido, pues necesita de un gran poder de draw para ganar el duelo rapidamente.
Ahora este deck es exclusivamente para aquellos que les gusta divertirse en sus duelos, pues este deck es muy dependente tambien de una buena mano, además que necesita que sus piezas permanezcan en su mano.
Ahora existen muchos diferentes decks de Exodia, que utilizan diferentes cartas para acelerar el deck, pero yo creo que este es el mejor que existe, y se llama Exodia Appropriate Deck, pues lo he probado en Tag Force 3 y funciona de maravilla y muchas veces gana los duelos rapidamente.
Bueno primero les pondre el decklist:
Monstruos (14):
1 Exodia the Forbidden One
1 Left Arm of the Forbidden One
1 Left Leg of the Forbidden One
1 Right Arm of the Forbidden One
1 Right Left of the Forbidden One
1 Elemental Hero Stratos
3 Destiny Hero Diamond Dude
3 Destiny Hero Defender
1 Gorz, Emissary of Darkness
1 Sangan
Magias (14):
1 Monster Reborn
3 Hand Destruction
3 Book of Eclipse
2 Allure of Darkness
1 Reinforcement of the Army
2 Destiny Draw
2 Cup of Ace
Trampas (12):
3 Appropriate
2 Threatening Roar
1 Torrential Tribute
3 Solemn Judgment
3 Dark Bribe
Pues bueno aqui esta el decklist, este deck se basa practicamente en hacer draw la mayor cantidad de cartas desde el deck hasta obtener las 5 partes de Exodia en la mano, ahora un gran apoyo para este deck es Appropriate, el cual es un grandioso acelerador, pues cada vez que el oponente haga draw fuera de su draw phase, entonces se podra hacer draw de dos cartas desde el deck, entonces esto mezclado con varias cartas que nos hacen acelerar el draw, podemos ganar rapidamente con Exodia.
Pues este deck utiliza 6 Destiny Hero, 3 Defender los cuales nos sirven de tres maneras, la primera es que es muy dificil de destruir por batalla, nos sirve con Destiny Draw y Allure of Darkness, y la tercera que a veces es un defecto, en esta ocasión es algo magnifico, pues junto a Appropriate, entonces mientras el oponente hace 1 draw extra por el efecto de esta carta, entonces nosotros haremos 2. En cambio Diamond Dude, igualmente nos sirve con Destiny Draw y Allure, además nos permitira utilizar su efecto para acelerar el deck y el uso de cartas magias.
EH Stratos es importante en este deck, para poder buscar rapidamente a Defender o Diamond Dude. Y Gorz y Sangan son indispensables en cualquier deck, además que son Dark.
Ahora en las magias tenemos a la indispensable Monster Reborn que sirve en cualquier deck.
3 Hand Destruction para acelerar el deck, además que con Appropriate se puede utilizar su efecto para hacer draw 2 cartas más. Book of Eclipse es otra gran inclusión pues al igual que Book Of Moon, esta carta voltea boca abajo a todos los monstruos del oponente, y luego al final del turno se les voltea boca arriba y el oponente podra hacer draw por cada carta que haya sido volteada, entonces con ayuda de Appropriate se puede hacer mucho draw, 2 cartas por cada carta volteada.
Allure y Destiny Draw son perfectos aceleradores que sirven con los Destiny Heroes y con los monstruos Dark. Mientras que Reinforcemente permite buscar por Stratos o algun Destiny Hero.
Y otra buena carta es Cup Of Ace, el cual cuando esta Appropriate boca arriba en el campo no se tiene nada que perder, pues se pude tomar 2 carta o tu oponente tomara 2 cartas, pero con Appropriate entonces se podra tomar igualmente 2 cartas.
Ahora en las trampas son indispensables 3 Appropriate pues incluso son acumulativas, es decir si hay dos Appropriates en el campo, entonces las dos se activaran haciendo draw 4 cartas.
Threatening Roar usado para frenar ataques, y Torrential para destruccion masiva de monstruos.
Solemn Judgment es muy buena para prevenir que los Appropriate sean destruidos, e igual funcion tiene Dark Bribe, el cual es incluso mejor en este deck, pues usandolo junto a Appropriate se podra negar una trampa o magia, el oponente har draw 1 carta, mientras que el jugador hara draw 2 cartas.
Pues bien este deck es muy divertido y lo mejor es ganar con el prohibido, recuerden que incluso en el turno del oponente puedes ganar el duelo si tienes Exodia en la mano, solo le demuestras al oponente las 5 cartas de Exodia en cualquier momento del duelo y ganaste.
Existe muchas formas de jugar este deck, pero este creo que es el mejor, igual podria probar con Reckless Greeg, Dark World Dealings, etc.
Y no se olviden de participar en el 1º Concurso de Yugioh en castellano, solo haz clic en este link, y participa.
Saludos y Disfruten el Juego.



domingo, 9 de agosto de 2009

Erratas ¿Qué son? ft. Las Erratas Actuales

Hola a todos hoy les voy a hablar de las Erratas de Yugioh, las cuales son muy importantes saberlas, pues en cada momento son actualizadas estas Erratas y pueden cambiar la forma de juego y los efectos de ciertas cartas.
Primero empezare explicando que es una Errata, pues bueno una errata es una corrección de texto en una carta. Si una carta tiene una Errata, tu debes jugar siempre con el efecto corregido, y no con el que esta escrito en el texto de la carta.
Frecuentemente se actualiza los textos de las cartas, esto tiene como finalidad, hacerlos más faciles de entender y tambien aclarar algunos efectos que estan malenetendidos.
Aqui esta una lista de las actuales erratas, las cuales no han sido reimpresas, pero se debe jugarlas con los efectos que estas actualizados aqui.

Del Yu-Gi-Oh! 5D’s Starter Deck:

Colossal Fighter
5DS1-EN043
Printed Text:
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.

Correct Text:
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.

Colossal Fighter ha sido oficialmente corregido para que su efecto sea opcional. Para aquellos que no son familaires con esto, esto cambia el escenario Goyo vs. Colossal completamente. Si un Goyo ataca a un Colossal (en posición de defensa o con menos ataque), la cadena ahora es: Goyo -> Colossal
Resolviendola al revés, Colossal hace Special Summon a su target. Luego, Goyo hace Special Summon a Colossal. Si Colossal se targetteo a sí mismo, Goyo se resuelve sin efecto.Si Colossal ataca a Goyo, y Colossal tiene su ATK reducido, la cadena es:Colossal -> Goyo
Esta es la cadena previa que usábamos, pero ahora solo aplica a este escenario. Resolviendo al revés, Goyo hace Special Summon a Colossal. Luego, Colossal hace Special Summon a su target. Si Colossal se targeteo a sí mismo, se resuelve sin efecto.

De Crossroads of Chaos:
Black Rose Dragon
CSOC-EN039
Printed Text:
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant monster from your Graveyard to change 1 monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
Correct Text:
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.

Entonces con estos targetear a un monstruo en posición de ataque no es posible con este efecto. Aún se puede hacer target a un monstruo en posición de defensa boca-abajo.

Gigantic Cephalotus
CSOC-EN025
Printed Text:
This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard.
Correct Text:
This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.

Esto significa que ahora su efecto solo se aplica si un monstruo es enviado del campo al cementerio, y no por otro metodo como por descartar o enviar desde el deck.

Jade Knight
CSOC-EN037
Printed Text:
Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this faceup card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
Correct Text:
While this card is in Attack Position, face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
Entonces ahora el efecto de esta carta solo se aplica si esta boca arriba en posición de ataque.

Morphtronic Accelerator
CSOC-EN050
Printed Text:
Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
Correct Text:
Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
Ahora con esto para utilizar el efecto de Morptronic Accelerator, solo se puede regresar monstruos "Morphtronic" al deck para poder usar su efecto.

Poison Chain
CSOC-EN053
Printed Text:
During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain"monsters you control from the top of their Deck to the Graveyard.
Correct Text:
During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number offace-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.
Esto convierte al efecto de esta carta en opcional.
De Crimson Crisis:
Indomitable Gladiator Beast
CRMS-EN056
Printed Text:
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand.
Correct Text:
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand.
Ahora se pueden usar magias y trampas "Gladiator Beast" para pagar el costo para activar esta carta, convirtiendola en mejor carta con mejor efecto.
De Raging Battle:
Earthbound Immortal Aslla piscu
RGBT-EN019
Printed Text:
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy thiscard. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all monsters your opponent controls, and inflict 800 damage to your opponent for eachmonster destroyed.

Correct Text: There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on thefield, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field, except by its own effect, destroy all face-up monsters your opponent controls, and inflict 800 damage to your opponent for each monster destroyed.
El cambio del efecto de esta carta la debilita, pues si ahora esta carta es removida del campo excepto por su propio efecto, ahora solo podra destruir todos los monstruos boca-arriba que controle el oponente, en lugar de todos (incluyendo boca abajo), lo cual esta escrito en el texto de la carta.
Koa’ki Meiru Powerhand
RGBT-EN022
Printed Text:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field.

Correct Text:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field.
Entonces ahora este Koa´ki solo podra negar efectos de monstruos dark o light que batalle y que ocurren en el campo, entonces no niega efectos de Sangan, Mystic Tomato, etc.

Double Tool C&D
RGBT-EN053
Printed Text:
Equip only to "Power Tool Dragon" or a Level 4 or higher Machine-Type "Morphtronic" monster. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, the effect(s) of the attack target is negated during the Battle Phase. ● During your opponent's turn: Youropponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.

Correct Text:
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. Whileequipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed atthe end of the Damage Step.
Al igual que el anterior, entonces el monstruo equipado con esta carta solo negara los efectos de los monstruos que batalle que se apilique en el campo.

Light End Dragon
RGBT-EN091
Printed Text:
1 Tuner + 1 or more non-Tuner LIGHT monsters
When you declare an attack, you can activate this card's effect. If you do, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Phase.

Correct Text:
1 Tuner + 1 or more non-Tuner LIGHT monsters
When this monster battles, you can activate this card's effect at attack declaration. If you do, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Phase.
Entonces ahora esta carta es aun mejor pues ahora no tan solo puede activar su efecto cuando ataca, sino tambien podra utilizarlo cuando lo atacan, haciendolo dificil de destruir por batalla a este Synchro.

CAMBIO DE REGLA IMPORTANTE
(Aunque este no sea una Errata, este en un importante cambio de como esta carta funciona, entonces los jugadores deben conocer el cambio)
Del Retro Pack 2, Dark Legend, and SHONEN JUMP Magazine:
Green Baboon, Defender of the Forest
RP02-EN099, DLG1-EN104 y JUMP-EN014
- Tu no puedes activar el efecto de esta carta durante el Damage Step.
- Cuando un monstruo tipo Bestia es destruido y enviado al cementerio, tu puedes solo Invocar Especialmente 1 “Green Baboon, Defender of the Forest,” incluso si multiple copias de esta carta estan en tu mano o cementerio.
Bueno esas son las actuales erratas que existen, espero que les sirva en un futuro, además recuerden que estos cambios estan publicados en la pagina oficial de Yu-gi-oh!, asi que son OFICIALES.
Saludos y Disfruten el juego.